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; GUARD SCRIPT (Handle AI Planning)
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;
; USAGE:
;
; Basic structure of an AI planning event:
; { 
; #NAME= Event name (this will be shown as a selectable event under an OPTIONS screen within the game)
; #POPUP= Event popup text (this will be displayed when the event occurs)
; #FLAG= Will this be a default event for the campaign? (values range [0, 1]; True= 1; False= 0)
; #TYPE= Values range [0, 3];
;        With all other fields satisfied will this be:
;        0 = Single check regardless if #TRIGGER is satisfied
;        1 = Multiple check until #TRIGGER is satisfied
;        2 = Reoccuring check until end of game
;                       OR
;        Once the #DATE field is satisfied:
;        3 = Event fires once if all other fields are satisfied, else it will not fire.  Either way, event will be removed never to be looked at again
; #LEVEL= What minimum skill level, as selected from the AI difficulty level screen in game, with this event apply to?
;         Values: [0, 4]; Green= 0; Novice= 1; Intermediate= 2; Veteran= 3; Expert= 4
; #GV= Does the event activate based on the Global Variable values assigned?
;      Ten random Global Variables are assigned at the start of the campaign each with a value between [1,100]
;      Format: GV [min, max]; GV range [1,10]; min range [1,100]; max range [1,100]
;      Example A) #GV= 1[1,100] will always trigger because Global Variable #1 will always have a value between [1,100]
;      Example B) #GV= 4[71,100] will trigger 30% per game
; #LINK= Does the event activate based on the Link values assigned?
;        A campaign can have up to 1100 Decision events and is referenced by other events via this parameter
;        Format: decision[flag]; flag range [0, 1]; True= 1; False= 0
;        Example A) #LINK= 0[0] will always trigger as formal DECISION events can only be from 1-1100
;        Example B) #LINK= 1[0] will trigger whenever #DECISION= 1 is not accepted
;        Example C) #LINK= 3[1] will trigger whenever #DECISION= 3 is accepted
; #TRIGGER= Trigger percentage that the event will occur (values range [0, 100])
; #COUNTRY_ID= Country ID associated with this event
; #HOLD= Values range [0, 7]
;        0 = Do not hold current unit in position, replace with weaker unit if possible
;        1 = Do not hold current unit in position, replace with weakest unit that is not a Garrison
;        2 = Do not hold current unit in position, replace with strongest unit
;        3 = Hold current unit in position, do not replace
;        4 = Do not hold current unit in position, replace with weaker unit if possible. No attacking from this position
;        5 = Do not hold current unit in position, replace with weakest unit that is not a Garrison. No attacking from this position
;        6 = Do not hold current unit in position, replace with strongest unit. No attacking from this position
;        7 = Hold current unit in position, do not replace. No attacking from this position
; #ADD_HQ= Do we add HQs to this event?
; #GOAL_POSITION= What is the map position that is the object of this plan?
; #DATE= Date that must be satisfied (in game) for event to occur (format yyyy/mm/dd)
; #STEAL= Set priority by stealing units from resource positions
;         Values: [0, 1]; False= 0; Steal_From_Resource= 1)
; #FRIENDLY_POSITION= Positions that must be under friendly control in order for event to occur
; #VARIABLE_CONDITION= Under what variable conditions will this event occur
;                      Format: country_id [political_alignment] [min_activation%] [surrendered_flag]
; #TACTICAL_CONDITION= Tactical map position (resource) that currently MUST NOT be threatened for event to
;                      occur, i.e. plan owner should have tactical advantage over this position
;                      Format: x,y [tactical_flag]
; #ACTIVATE_POSITION= Condition positions that will serve to ACTIVATE the event.
;                     Looks at distance as well as a selected number of Axis/Allied units as specified by 'alignment' flag
;                     Format: x,y [min_range, max_range] [min_units, max_units] [alignment]
; #CANCEL_POSITION= Condition positions that will serve to CANCEL the event.
;                   Looks at distance as well as a selected number of Axis/Allied units as specified by 'alignment' flag
;                   Format: x,y [min_range, max_range] [min_units, max_units] [alignment]
; }
;
; NOTES:
;
; Each event must be preceded by a '{' and end with a '}'
;
; Plan identity is determined by #COUNTRY_ID and #GOAL_POSITION.  A country can only have a
; single plan based on this criteria and will be assigned the first valid plan regardless of duplicate
; script entries (even if the remaining control '#' values are different).  
; Note:  This will also allow you to set up a variety of plans with the same identity but different 
; control '#' parameters where the first 'event' satisfied will be the fist plan assigned (for added variability).
;
; GUARD - GUARD plans are only cancelled either by #CANCEL_POSITION failure or #LENGTH has been surpassed.
; Note:  If you would like a repeating GUARD plan you can always set it to be #TYPE= 2 with a #LENGTH= 1 and in
;        this case it will be constantly reassigned so long as all control '#' parameters are satisfied
;
; #GOAL_POSITION - Any land tile and more than one #GOAL_POSITION can be listed.
;
; #FRIENDLY_POSITION - First position must refer to a land tile, subsequent positions can refer to either land or coastal tiles.
; Note:  More than one #FRIENDLY_POSITION can be set.  #FRIENDLY_POSITION refers to the current side associated with this 
;        plan.  Each #FRIENDLY_POSITION will be read using AND logic.
;
;        For all AI scripts that use the #FRIENDLY_POSITION field, the AI picks available units closest to and connected to
;        the first #FRIENDLY_POSITION, and then sends them to the nearest available position for the script; 
;        e.g., a city for a GUARD script, a port for a TRANSPORT script, etc.  All AI scripts require that the first 
;        #FRIENDLY_POSITION be a land tile, with the exception of Fleet scripts.
;
; #VARIABLE_CONDITION - More than one #VARIABLE_CONDITION can be set.  Under #VARIABLE_CONDITION you can also list 
; countries that have not yet fully entered the war.  For example by listing an activation % less than 100% you
; are providing a check where the #VARIABLE_CONDITION country must meet a minimum activation % (but is
; not yet at 100%) in order for the event to occur.  To check for a fully activated country simply
; list the activation % at 100%.  Each #VARIABLE_CONDITION line will be read using AND logic.
;
; More than one #TACTICAL_CONDITION can be set.  #TACTICAL_CONDITION refers to the current side, i.e.
; country associated with this plan having tactical superiority over the specified map position.
; Tactical superiority can be fine tuned via the TACTICAL_ID flag.  Each #TACTICAL_CONDITION line will
; be read using AND logic.
; Note:  TACTICAL_ID= SEA implies that the port or city in question has an adjacent enemy unit in order for it
;        to be threatened.  For example a land locked city can never be threated by SEA so this can be used as a
;        dummy position.
;
; More than one #ACTIVATE_POSITION can be set.  Distance or range checks will be based on the
; specified x,y position.  For example if the x,y position is a coastal tile then range checks will
; be made on sea tiles, otherwise if it is a land tile range checks will be made on land tiles only.
; Each #ACTIVATE_POSITION line will be read using OR logic.
; Note: Once a plan has been properly activated then all references to #ACTIAVATE_POSITION are removed
;       from the plan as these conditions have been satisfied.  Use #CANCEL_POSITION to set the CANCEL conditions
;       based on unit positions for the event.
;
; More than one #CANCEL_POSITION can be set.  Distance or range checks will be based on the
; specified x,y position.  For example if the x,y position is a coastal tile then range checks will
; be made on sea tiles, otherwise if it is a land tile range checks will be made on land tiles only.
; Each #CANCEL_POSITION line will be read using OR logic.
;
; Use the reference values provided for #COUNTRY_ID and not the country names
; Use the reference values provided for TACTICAL_ID and not tactical names
; Use the reference values provided for POLITICAL ALIGNMENT and not names
; Use the reference values provided for SURRENDER flags and not names
;
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; COUNTRY ID REFERENCE VALUES
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;
; Country IDs
; #COUNTRY_ID_0= Neutral
; #COUNTRY_ID_1= Abyssinia
; #COUNTRY_ID_2= Afghanistan
; #COUNTRY_ID_3= Albania
; #COUNTRY_ID_4= Algeria
; #COUNTRY_ID_5= Argentina
; #COUNTRY_ID_6= Australia
; #COUNTRY_ID_7= Austria
; #COUNTRY_ID_8= Baltic States
; #COUNTRY_ID_9= Belgian Congo
; #COUNTRY_ID_10= Belgium
; #COUNTRY_ID_11= Benelux
; #COUNTRY_ID_12= Bhutan
; #COUNTRY_ID_13= Black
; #COUNTRY_ID_14= Bolivia
; #COUNTRY_ID_15= Borneo
; #COUNTRY_ID_16= Brazil
; #COUNTRY_ID_17= British Somaliland
; #COUNTRY_ID_18= Brunei
; #COUNTRY_ID_19= Bulgaria
; #COUNTRY_ID_20= Burma
; #COUNTRY_ID_21= Canada
; #COUNTRY_ID_22= Chile
; #COUNTRY_ID_23= China
; #COUNTRY_ID_24= Colombia
; #COUNTRY_ID_25= Communist China
; #COUNTRY_ID_26= Costa Rica
; #COUNTRY_ID_27= Croatia
; #COUNTRY_ID_28= Cuba
; #COUNTRY_ID_29= Curaçao
; #COUNTRY_ID_30= Czechoslovakia
; #COUNTRY_ID_31= Denmark
; #COUNTRY_ID_32= Dominican Republic
; #COUNTRY_ID_33= Dutch East Indies
; #COUNTRY_ID_34= Dutch Guiana
; #COUNTRY_ID_35= Ecuador
; #COUNTRY_ID_36= Egypt
; #COUNTRY_ID_37= El Salvador
; #COUNTRY_ID_38= Estonia
; #COUNTRY_ID_39= Finland
; #COUNTRY_ID_40= France
; #COUNTRY_ID_41= Free City of Danzig
; #COUNTRY_ID_42= French Equatorial Africa
; #COUNTRY_ID_43= French Somaliland
; #COUNTRY_ID_44= French West Africa
; #COUNTRY_ID_45= Germany
; #COUNTRY_ID_46= Greece
; #COUNTRY_ID_47= Greenland
; #COUNTRY_ID_48= Guatemala
; #COUNTRY_ID_49= Haiti
; #COUNTRY_ID_50= Honduras
; #COUNTRY_ID_51= Hong Kong
; #COUNTRY_ID_52= Hungary
; #COUNTRY_ID_53= Iceland
; #COUNTRY_ID_54= India
; #COUNTRY_ID_55= Indochina
; #COUNTRY_ID_56= Iraq
; #COUNTRY_ID_57= Ireland
; #COUNTRY_ID_58= Italian East Africa
; #COUNTRY_ID_59= Italy
; #COUNTRY_ID_60= Japan
; #COUNTRY_ID_61= Latvia
; #COUNTRY_ID_62= Liberia
; #COUNTRY_ID_63= Libya
; #COUNTRY_ID_64= Lithuania
; #COUNTRY_ID_65= Luxembourg
; #COUNTRY_ID_66= Malaya
; #COUNTRY_ID_67= Manchukuo
; #COUNTRY_ID_68= Mexico
; #COUNTRY_ID_69= Mongolia
; #COUNTRY_ID_70= Morocco
; #COUNTRY_ID_71= Nanjing
; #COUNTRY_ID_72= Nepal
; #COUNTRY_ID_73= Netherlands
; #COUNTRY_ID_74= New Zealand
; #COUNTRY_ID_75= Newfoundland
; #COUNTRY_ID_76= Nicaragua
; #COUNTRY_ID_77= Nigeria
; #COUNTRY_ID_78= Norway
; #COUNTRY_ID_79= Palestine
; #COUNTRY_ID_80= Panama
; #COUNTRY_ID_81= Paraguay
; #COUNTRY_ID_82= Persia
; #COUNTRY_ID_83= Peru
; #COUNTRY_ID_84= Philippines
; #COUNTRY_ID_85= Poland
; #COUNTRY_ID_86= Polynesia
; #COUNTRY_ID_87= Portugal
; #COUNTRY_ID_88= Portuguese East Africa
; #COUNTRY_ID_89= Portuguese Timor
; #COUNTRY_ID_90= Portuguese West Africa
; #COUNTRY_ID_91= Red
; #COUNTRY_ID_92= Rhodesia
; #COUNTRY_ID_93= Romania
; #COUNTRY_ID_94= Sarawak
; #COUNTRY_ID_95= Saudi Arabia
; #COUNTRY_ID_96= Slovakia
; #COUNTRY_ID_97= Solomons
; #COUNTRY_ID_98= South Africa
; #COUNTRY_ID_99= Spain
; #COUNTRY_ID_100= Spanish Guinea
; #COUNTRY_ID_101= Spanish Republic
; #COUNTRY_ID_102= Sudan
; #COUNTRY_ID_103= Sweden
; #COUNTRY_ID_104= Switzerland
; #COUNTRY_ID_105= Syria
; #COUNTRY_ID_106= Tannu Tuva
; #COUNTRY_ID_107= Thailand
; #COUNTRY_ID_108= Tibet
; #COUNTRY_ID_109= Transjordan
; #COUNTRY_ID_110= Tunisia
; #COUNTRY_ID_111= Turkey
; #COUNTRY_ID_112= UK
; #COUNTRY_ID_113= Ukraine
; #COUNTRY_ID_114= Uruguay
; #COUNTRY_ID_115= USA
; #COUNTRY_ID_116= USSR
; #COUNTRY_ID_117= Venezuela
; #COUNTRY_ID_118= Vichy France
; #COUNTRY_ID_119= Yemen
; #COUNTRY_ID_120= Yugoslavia
;
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; TACTICAL ID REFERENCE VALUES
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;
; ANY= 0
; LAND= 1
; AIR= 2
; NAVAL= 3
;
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; POLITICAL ALIGNMENT REFERENCE VALUES
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;
; NEUTRAL= 0
; AXIS= 1
; ALLIED= 2
;
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; SURRENDERED FLAG REFERENCE VALUES
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;
; NOT_SURRENDERED= 0
; SURRENDERED= 1
;
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; ALLIED SCRIPTS - GUARD (UK) - STRATEGIC
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{
#NAME= UK Guard - London (Pre-Soviet Entry)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 2
#ADD_HQ= 0
#GOAL_POSITION= 147,77
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - London
#FRIENDLY_POSITION= 147,77
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered AND
; 2nd Line - USSR politically aligned with the Allies and not fully active
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK Guard - London (Post-Soviet Entry)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 147,77
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - London
#FRIENDLY_POSITION= 147,77
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK Guard - Hold Air Unit Positions (Pre-French Surrender)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 20
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 144,78
#GOAL_POSITION= 147,78
#GOAL_POSITION= 145,77
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - London
#FRIENDLY_POSITION= 147,77
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK Guard - Portsmouth
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 2
#ADD_HQ= 0
; Portsmouth
#GOAL_POSITION= 144,79
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - London
#FRIENDLY_POSITION= 147,77
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered AND
; 2nd Line - USSR politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; Unit in position
#ACTIVATE_POSITION= 144,79 [0,0] [1,1] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK Guard - Dover
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
; Dover
#GOAL_POSITION= 148,79
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - London
#FRIENDLY_POSITION= 147,77
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered AND
; 2nd Line - USSR politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; Unit in position
#ACTIVATE_POSITION= 144,79 [0,0] [1,1] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK Guard - Homeland (Pre-Soviet Entry) (1)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 1
#GOAL_POSITION= 142,78
#GOAL_POSITION= 138,80
#GOAL_POSITION= 140,80
#DATE= 1940/06/01
#STEAL= 0
; Set friendly positions:
; 1st Line - London
#FRIENDLY_POSITION= 147,77
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered AND
; 2nd Line - USSR politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK Guard - Homeland (Pre-Soviet Entry) (2)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 144,77
#GOAL_POSITION= 147,75
#GOAL_POSITION= 149,74
#DATE= 1940/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - London
#FRIENDLY_POSITION= 147,77
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered AND
; 2nd Line - USSR politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; Allied units in position
#ACTIVATE_POSITION= 144,77 [0,0] [1,1] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK Guard - Homeland (Pre-Soviet Entry) (3)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 2
#ADD_HQ= 1
#GOAL_POSITION= 141,72
#GOAL_POSITION= 142,72
#DATE= 1940/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - London
#FRIENDLY_POSITION= 147,77
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered AND
; 2nd Line - USSR politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK Guard - Homeland (Pre-Soviet Entry) (4)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 1
#GOAL_POSITION= 138,65
#GOAL_POSITION= 140,65
#DATE= 1940/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - London
#FRIENDLY_POSITION= 147,77
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered AND
; 2nd Line - USSR politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK Guard - Homeland (Axis Invasion - Near London)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1[1]
#LENGTH= 10
#HOLD= 6
#ADD_HQ= 0
#GOAL_POSITION= 146,77
#GOAL_POSITION= 145,77
#GOAL_POSITION= 148,78
#DATE= 1940/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Edinburgh
#FRIENDLY_POSITION= 140,65
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; No Axis units near London
#CANCEL_POSITION= 147,77 [10,10] [0,0] [1]
}

{
#NAME= UK Guard - Homeland (Axis Invasion - Near Oxford)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1[1]
#LENGTH= 10
#HOLD= 6
#ADD_HQ= 0
#GOAL_POSITION= 144,75
#GOAL_POSITION= 143,74
#DATE= 1940/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Edinburgh
#FRIENDLY_POSITION= 140,65
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; No Axis units near London
#CANCEL_POSITION= 147,77 [10,10] [0,0] [1]
}

{
#NAME= UK Guard - Homeland (Axis Invasion - Liverpool/Manchester)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1[1]
#LENGTH= 15
#HOLD= 6
#ADD_HQ= 1
#GOAL_POSITION= 141,72
#GOAL_POSITION= 142,72
#DATE= 1940/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Edinburgh
#FRIENDLY_POSITION= 140,65
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; No Axis units near Coventry
#CANCEL_POSITION= 144,75 [10,10] [0,0] [1]
}

{
#NAME= UK Guard - Homeland (Axis Invasion - Carlisle/Newcastle)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1[1]
#LENGTH= 20
#HOLD= 6
#ADD_HQ= 1
#GOAL_POSITION= 141,67
#GOAL_POSITION= 142,67
#GOAL_POSITION= 143,67
#DATE= 1940/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Edinburgh
#FRIENDLY_POSITION= 140,65
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; No Axis units near Coventry
#CANCEL_POSITION= 144,75 [10,10] [0,0] [1]
}

{
#NAME= UK Guard - Homeland (Axis Invasion - Glasgow/Edinburgh)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1[1]
#LENGTH= 20
#HOLD= 6
#ADD_HQ= 1
#GOAL_POSITION= 138,65
#GOAL_POSITION= 140,65
#DATE= 1940/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Edinburgh
#FRIENDLY_POSITION= 140,65
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; No Axis units near London
#CANCEL_POSITION= 147,77 [20,20] [0,0] [1]
}

{
#NAME= UK Guard - Homeland (Pre-French Amphibious Assault) (Transport Positions) (1)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 200
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 148,78
#GOAL_POSITION= 147,76
#GOAL_POSITION= 148,76
#GOAL_POSITION= 136,80
#GOAL_POSITION= 137,79
#GOAL_POSITION= 138,80
#GOAL_POSITION= 141,78
#GOAL_POSITION= 142,78
#GOAL_POSITION= 142,77
#GOAL_POSITION= 141,76
#GOAL_POSITION= 141,71
#GOAL_POSITION= 141,72
#GOAL_POSITION= 142,79
#GOAL_POSITION= 143,78
#GOAL_POSITION= 144,79
#GOAL_POSITION= 142,80
#GOAL_POSITION= 149,76
#GOAL_POSITION= 140,77
; Date set to post arrival of US HQ/Navy via P/Q
#DATE= 1942/06/10
#STEAL= 0
; Set friendly positions:
; 1st Line - Edinburgh
; 2nd Line - London
#FRIENDLY_POSITION= 140,65
#FRIENDLY_POSITION= 144,73
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered AND
; 2nd Line - France politically aligned with Allies and surrendered AND
; 3rd Line - USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel positions:
; 1st Line - 1 Axis unit within range of London OR
; 2nd Line - 20 Allied units in the UK OR
; 3rd Line - Allied units in range of Algiers OR
; 4th Line - Allied units in range of Lagos OR
; 5th Line - Allied units in range of Porto OR
; 6th Line - Allied units in range of Bordeaux
#CANCEL_POSITION= 147,77 [20,20] [1,1] [1]
#CANCEL_POSITION= 147,77 [20,20] [20,20] [2]
#CANCEL_POSITION= 152,113 [0,0] [1,1] [2]
#CANCEL_POSITION= 130,112 [0,0] [1,1] [2]
#CANCEL_POSITION= 130,103 [0,0] [1,1] [2]
#CANCEL_POSITION= 145,94 [0,0] [1,1] [2]
}

{
#NAME= UK Guard - Homeland (Pre-French Amphibious Assault) (Transport Positions) (2)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 200
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 148,78
#GOAL_POSITION= 147,76
#GOAL_POSITION= 148,76
#GOAL_POSITION= 136,80
#GOAL_POSITION= 137,79
#GOAL_POSITION= 138,80
#GOAL_POSITION= 141,78
#GOAL_POSITION= 142,78
#GOAL_POSITION= 142,77
#GOAL_POSITION= 141,76
#GOAL_POSITION= 141,71
#GOAL_POSITION= 141,72
#GOAL_POSITION= 142,79
#GOAL_POSITION= 143,78
#GOAL_POSITION= 144,79
#GOAL_POSITION= 142,80
#GOAL_POSITION= 149,76
#GOAL_POSITION= 140,77
; Date set to post arrival of US HQ/Navy via P/Q
#DATE= 1942/06/10
#STEAL= 0
; Set friendly positions:
; 1st Line - Edinburgh
; 2nd Line - London
; 2nd Line - Algiers
#FRIENDLY_POSITION= 140,65
#FRIENDLY_POSITION= 144,73
#FRIENDLY_POSITION= 152,113
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered AND
; 2nd Line - France politically aligned with Allies and surrendered AND
; 3rd Line - USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel positions:
; 1st Line - 1 Axis unit within range of London OR
; 2nd Line - 20 Allied units in the UK
#CANCEL_POSITION= 147,77 [20,20] [1,1] [1]
#CANCEL_POSITION= 147,77 [20,20] [20,20] [2]
}

{
#NAME= UK Guard - Homeland (USSR Surrendered)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 1
#GOAL_POSITION= 149,74
#GOAL_POSITION= 148,79
#GOAL_POSITION= 144,79
#GOAL_POSITION= 140,80
#GOAL_POSITION= 138,80
#GOAL_POSITION= 142,78
#GOAL_POSITION= 146,71
#GOAL_POSITION= 144,71
#GOAL_POSITION= 141,72
#GOAL_POSITION= 142,72
#GOAL_POSITION= 140,77
#GOAL_POSITION= 147,75
#GOAL_POSITION= 144,77
#GOAL_POSITION= 144,73
#GOAL_POSITION= 143,74
#GOAL_POSITION= 144,75
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - London
#FRIENDLY_POSITION= 147,77
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered AND
; 2nd Line - USSR politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 116 [2] [100] [1]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel positions:
; 1st Line - 1 Axis unit within range of Manchester
#CANCEL_POSITION= 142,72 [4,4] [1,1] [1]
}

{
#NAME= UK Guard - Benelux Border (BEF) (1)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 1
#GOAL_POSITION= 151,79
#GOAL_POSITION= 151,80
#GOAL_POSITION= 152,81
#DATE= 1939/10/14
#STEAL= 0
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered AND
; 2nd Line - Belgium politically aligned with Allies and not fully active AND
; 3rd Line - USSR politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
#VARIABLE_CONDITION= 10 [2] [0] [0]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Paris not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 151,84 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Cancel condition:
; 1st Line - 1 Axis unit within 2 tile range of Amiens
#CANCEL_POSITION= 151,81 [2,2] [1,1] [1]
}

{
#NAME= UK Guard - Benelux Border (BEF) (2a)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 2
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 154,79
#DATE= 1939/10/14
#STEAL= 0
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered AND
; 2nd Line - Belgium politically aligned with Allies and not surrendered AND
; 3rd Line - USSR politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
#VARIABLE_CONDITION= 10 [2] [100] [0]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Paris not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 151,84 [3]
; No Allied units at this position
#ACTIVATE_POSITION= 154,79 [0,0] [0,0] [2]
; Cancel condition:
; 1st Line - 1 Axis unit within 1 tile range of Lille OR
; 2nd Line - 2 Axis units within 1 tile range of Ypres southeast
#CANCEL_POSITION= 153,80 [1,1] [1,1] [1]
#CANCEL_POSITION= 154,79 [1,1] [2,2] [1]
}

{
#NAME= UK Guard - Benelux Border (BEF) (2b)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 2
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 153,78
#DATE= 1939/10/14
#STEAL= 0
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered AND
; 2nd Line - Belgium politically aligned with Allies and not surrendered AND
; 3rd Line - USSR politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
#VARIABLE_CONDITION= 10 [2] [100] [0]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Paris not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 151,84 [3]
; No Allied units at this position
#ACTIVATE_POSITION= 153,78 [0,0] [0,0] [2]
; Cancel condition:
; 1st Line - 1 Axis unit within 1 tile range of Lille OR
; 2nd Line - 2 Axis units within 1 tile range of Ypres southeast
#CANCEL_POSITION= 153,80 [1,1] [1,1] [1]
#CANCEL_POSITION= 154,79 [1,1] [2,2] [1]
}

{
#NAME= UK Guard - Benelux Border (BEF) (2c)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 2
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 153,79
#DATE= 1939/10/14
#STEAL= 0
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered AND
; 2nd Line - Belgium politically aligned with Allies and not surrendered AND
; 3rd Line - USSR politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
#VARIABLE_CONDITION= 10 [2] [100] [0]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Paris not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 151,84 [3]
; No Allied units at this position
#ACTIVATE_POSITION= 153,79 [0,0] [0,0] [2]
; Cancel condition:
; 1st Line - 1 Axis unit within 1 tile range of Lille OR
; 2nd Line - 2 Axis units within 1 tile range of Ypres southeast
#CANCEL_POSITION= 153,80 [1,1] [1,1] [1]
#CANCEL_POSITION= 154,79 [1,1] [2,2] [1]
}

{
#NAME= UK Guard - Benelux Border (BEF) (2d)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 3
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 151,79
#DATE= 1939/10/14
#STEAL= 0
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered AND
; 2nd Line - Belgium politically aligned with Allies and not surrendered AND
; 3rd Line - USSR politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
#VARIABLE_CONDITION= 10 [2] [100] [0]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Paris not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 151,84 [3]
; Allied units at this position
#ACTIVATE_POSITION= 154,79 [0,0] [1,1] [2]
; Cancel condition:
; 1st Line - 1 Axis unit within 1 tile range of Lille OR
; 2nd Line - 2 Axis units within 1 tile range of Ypres southeast
#CANCEL_POSITION= 153,80 [1,1] [1,1] [1]
#CANCEL_POSITION= 154,79 [1,1] [2,2] [1]
}

{
#NAME= UK Guard - Benelux Border (BEF) (2e)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 3
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 151,80
#DATE= 1939/10/14
#STEAL= 0
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered AND
; 2nd Line - Belgium politically aligned with Allies and not surrendered AND
; 3rd Line - USSR politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
#VARIABLE_CONDITION= 10 [2] [100] [0]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Paris not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 151,84 [3]
; Allied units at this position
#ACTIVATE_POSITION= 153,78 [0,0] [1,1] [2]
; Cancel condition:
; 1st Line - 1 Axis unit within 1 tile range of Lille OR
; 2nd Line - 2 Axis units within 1 tile range of Ypres southeast
#CANCEL_POSITION= 153,80 [1,1] [1,1] [1]
#CANCEL_POSITION= 154,79 [1,1] [2,2] [1]
}

{
#NAME= UK Guard - Benelux Border (BEF) (2f)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 3
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 152,81
#DATE= 1939/10/14
#STEAL= 0
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered AND
; 2nd Line - Belgium politically aligned with Allies and not surrendered AND
; 3rd Line - USSR politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
#VARIABLE_CONDITION= 10 [2] [100] [0]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Paris not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 151,84 [3]
; Allied units at this position
#ACTIVATE_POSITION= 153,79 [0,0] [1,1] [2]
; Cancel condition:
; 1st Line - 1 Axis unit within 1 tile range of Lille OR
; 2nd Line - 2 Axis units within 1 tile range of Ypres southeast
#CANCEL_POSITION= 153,80 [1,1] [1,1] [1]
#CANCEL_POSITION= 154,79 [1,1] [2,2] [1]
}


{
#NAME= UK Guard - Benelux Border (BEF) (HQ)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 150,81
#DATE= 1940/01/20
#STEAL= 0
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered AND
; 2nd Line - USSR politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Paris not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 151,84 [3]
; HQ in position
#ACTIVATE_POSITION= 150,81 [0,0] [1,1] [2]
; Cancel condition:
; 1st Line - 1 Axis unit within 1 tile range of Lille OR
; 2nd Line - 2 Axis units within 1 tile range of Ypres southeast
#CANCEL_POSITION= 153,80 [1,1] [1,1] [1]
#CANCEL_POSITION= 154,79 [1,1] [2,2] [1]
}

{
#NAME= UK Guard - Egypt (Alexandria)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
; Alexandria
#GOAL_POSITION= 206,124
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Cairo
#FRIENDLY_POSITION= 208,126
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Cairo not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 208,126 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK Guard - Egypt (Cairo)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
; Cairo
#GOAL_POSITION= 208,126
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Cairo
#FRIENDLY_POSITION= 208,126
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Cairo not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 208,126 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK Guard - Egypt (Tobruk)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
; Tobruk
#GOAL_POSITION= 194,122
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Tobruk
#FRIENDLY_POSITION= 194,122
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Cairo not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 208,126 [3]
; Set activate position:
; 1st Line - Allied units occupy Tobruk
#ACTIVATE_POSITION= 194,122 [0,0] [1,1] [2]
; Allied units have taken Tunis
#CANCEL_POSITION= 167,112 [0,0] [1,1] [2]
}

{
#NAME= UK Guard - Egypt (El Alamein)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 2
#ADD_HQ= 1
; El Alamein
#GOAL_POSITION= 204,125
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - El Alamein
#FRIENDLY_POSITION= 204,125
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Cairo not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 208,126 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel condition:
; 1 Allied unit within range of Tobruk OR
; 1 Allied unit within range of Mersa Matruh
#CANCEL_POSITION= 194,122 [3,3] [1,1] [2]
#CANCEL_POSITION= 200,124 [1,1] [1,1] [2]
}

{
#NAME= UK Guard - Egypt (Mersa Matruh)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 1
; Mersa Matruh
#GOAL_POSITION= 200,124
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - El Alamein
#FRIENDLY_POSITION= 204,125
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Cairo not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 208,126 [3]
; Allied unit in El Alamein
#ACTIVATE_POSITION= 204,125 [0,0] [1,1] [2]
; Set cancel condition:
; 1 Allied unit within range of Tobruk
#CANCEL_POSITION= 194,122 [3,3] [1,1] [2]
}

{
#NAME= UK Guard - El Alamein Defensive Line
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 10
#HOLD= 2
#ADD_HQ= 0
; Fortified positions at El Alamein
#GOAL_POSITION= 203,124
#GOAL_POSITION= 203,125
#GOAL_POSITION= 203,126
#GOAL_POSITION= 204,126
#GOAL_POSITION= 204,127
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Alexandria (holds here even if El Alamein falls)
#FRIENDLY_POSITION= 206,124
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Cairo not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 208,126 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel condition:
; 1 Allied unit within range of Tobruk OR
; 1 Allied unit within range of Mersa Matruh OR
; 1 Axis unit within range of Alexandria
#CANCEL_POSITION= 194,122 [3,3] [1,1] [2]
#CANCEL_POSITION= 200,124 [1,1] [1,1] [2]
#CANCEL_POSITION= 206,124 [1,1] [1,1] [1]
}

{
#NAME= UK Guard - Egypt (Alexandria Defensive Line)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 2
#ADD_HQ= 0
; Fortified positions at Alexandria
#GOAL_POSITION= 205,124
#GOAL_POSITION= 206,125
#GOAL_POSITION= 207,124
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Alexandria
#FRIENDLY_POSITION= 206,124
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Cairo not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 208,126 [3]
; Axis units in range of El Alamein
#ACTIVATE_POSITION= 204,125 [1,1] [1,1] [1]
; Set cancel condition:
; 1 Allied unit within range of Tobruk OR
; 1 Allied unit within range of Mersa Matruh
#CANCEL_POSITION= 194,122 [3,3] [1,1] [2]
#CANCEL_POSITION= 200,124 [1,1] [1,1] [2]
}

{
#NAME= UK Guard - Egypt (Port Said, Suez)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 2
#ADD_HQ= 0
; Port Said, Cairo Defensive Line
#GOAL_POSITION= 209,123
#GOAL_POSITION= 208,126
#GOAL_POSITION= 209,124
#DATE= 1940/10/14
#STEAL= 0
; Set friendly positions:
; 1st Line - Cairo
#FRIENDLY_POSITION= 208,126
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Cairo not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 208,126 [3]
; Axis units adjacent Alexandria
#ACTIVATE_POSITION= 206,124 [1,1] [1,1] [1]
; Set cancel condition:
; 1 Allied unit within range of Tobruk OR
; 1 Allied unit within range of Mersa Matruh
#CANCEL_POSITION= 194,122 [3,3] [1,1] [2]
#CANCEL_POSITION= 200,124 [1,1] [1,1] [2]
}

{
#NAME= UK Guard Minor (Canada) - Egypt (Mersa Matruh)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 21
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 1
; Mersa Matruh
#GOAL_POSITION= 200,124
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Mersa Matruh
#FRIENDLY_POSITION= 200,124
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Cairo not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 208,126 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel condition:
; 1 Allied unit within range of Tobruk OR
; 1 Allied unit within range of Mersa Matruh
#CANCEL_POSITION= 194,122 [3,3] [1,1] [2]
#CANCEL_POSITION= 200,124 [1,1] [1,1] [2]
}

{
#NAME= UK Guard - Libya (Benghazi Defensive Line)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 100
#HOLD= 0
#ADD_HQ= 1
; Benghazi and surrounding area
#GOAL_POSITION= 186,122
#GOAL_POSITION= 188,124
#GOAL_POSITION= 186,123
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Benghazi
#FRIENDLY_POSITION= 186,122
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered AND
; 2nd Line - USA politically aligned with Allies and not yet fully active
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 115 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Cairo not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 208,126 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel condition:
; 1 Axis unit within range of Benghazi OR
; 1 Axis unit within range of Mekili
#CANCEL_POSITION= 186,122 [1,1] [1,1] [1]
#CANCEL_POSITION= 190,122 [3,3] [1,1] [1]
}

{
#NAME= UK Guard - Libya (Msus Defensive Line) (1)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 100
#HOLD= 2
#ADD_HQ= 1
; Msus and surrounding area
#GOAL_POSITION= 188,124
#GOAL_POSITION= 188,125
#GOAL_POSITION= 187,124
#GOAL_POSITION= 186,124
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Msus
#FRIENDLY_POSITION= 188,124
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered AND
; 2nd Line - USA politically aligned with Allies and not yet fully active
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 115 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Cairo not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 208,126 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel condition:
; 1 Axis unit within range of Benghazi OR
; 1 Axis unit within range of Mekili
#CANCEL_POSITION= 186,122 [1,1] [1,1] [1]
#CANCEL_POSITION= 190,122 [3,3] [1,1] [1]
}

{
#NAME= UK Guard - Libya (Msus Defensive Line) (2)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 100
#HOLD= 0
#ADD_HQ= 0
; Msus surrounding area
#GOAL_POSITION= 189,124
#GOAL_POSITION= 189,123
#GOAL_POSITION= 188,123
#GOAL_POSITION= 187,123
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Msus
#FRIENDLY_POSITION= 188,124
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered AND
; 2nd Line - USA politically aligned with Allies and not yet fully active
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 115 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Cairo not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 208,126 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel condition:
; 1 Axis unit within range of Benghazi OR
; 1 Axis unit within range of Mekili
#CANCEL_POSITION= 186,122 [1,1] [1,1] [1]
#CANCEL_POSITION= 190,122 [3,3] [1,1] [1]
}

{
#NAME= UK Minor Guard (Canada) - Libya (Benghazi Defensive Line)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 21
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 100
#HOLD= 0
#ADD_HQ= 1
; Benghazi and surrounding area
#GOAL_POSITION= 186,122
#GOAL_POSITION= 188,124
#GOAL_POSITION= 186,123
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Benghazi
#FRIENDLY_POSITION= 186,122
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered AND
; 2nd Line - USA politically aligned with Allies and not yet fully active
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 115 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Cairo not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 208,126 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel condition:
; 1 Axis unit within range of Benghazi OR
; 1 Axis unit within range of Mekili
#CANCEL_POSITION= 186,122 [1,1] [1,1] [1]
#CANCEL_POSITION= 190,122 [3,3] [1,1] [1]
}

{
#NAME= UK Minor Guard (Canada) - Libya (Msus Defensive Line) (1)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 21
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 100
#HOLD= 2
#ADD_HQ= 1
; Msus and surrounding area
#GOAL_POSITION= 188,124
#GOAL_POSITION= 188,125
#GOAL_POSITION= 187,124
#GOAL_POSITION= 186,124
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Msus
#FRIENDLY_POSITION= 188,124
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered AND
; 2nd Line - USA politically aligned with Allies and not yet fully active
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 115 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Cairo not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 208,126 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel condition:
; 1 Axis unit within range of Benghazi OR
; 1 Axis unit within range of Mekili
#CANCEL_POSITION= 186,122 [1,1] [1,1] [1]
#CANCEL_POSITION= 190,122 [3,3] [1,1] [1]
}

{
#NAME= UK Minor Guard (Canada) - Libya (Msus Defensive Line) (2)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 21
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 100
#HOLD= 0
#ADD_HQ= 0
; Msus surrounding area
#GOAL_POSITION= 189,124
#GOAL_POSITION= 189,123
#GOAL_POSITION= 188,123
#GOAL_POSITION= 187,123
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Msus
#FRIENDLY_POSITION= 188,124
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered AND
; 2nd Line - USA politically aligned with Allies and not yet fully active
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 115 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Cairo not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 208,126 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel condition:
; 1 Axis unit within range of Benghazi OR
; 1 Axis unit within range of Mekili
#CANCEL_POSITION= 186,122 [1,1] [1,1] [1]
#CANCEL_POSITION= 190,122 [3,3] [1,1] [1]
}

{
#NAME= UK Guard - Libya
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 1
; Benghazi, Tripoli
#GOAL_POSITION= 186,122
#GOAL_POSITION= 172,121
; Transport Positions (For Bari)
#GOAL_POSITION= 186,123
#GOAL_POSITION= 171,120
#GOAL_POSITION= 173,120
#GOAL_POSITION= 166,112
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Tobruk
; 2nd Line - Benghazi
; 3rd Line - El Aghelia
; 4th Line - Tripoli
#FRIENDLY_POSITION= 194,122
#FRIENDLY_POSITION= 186,122
#FRIENDLY_POSITION= 184,126
#FRIENDLY_POSITION= 172,121
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Cairo not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 208,126 [3]
; Allies have taken Tripoli
#ACTIVATE_POSITION= 173,120 [0,0] [1,1] [2]
; Allied units in position around Tunis
#CANCEL_POSITION= 167,112 [1,1] [3,3] [2]
}

{
#NAME= UK Guard - Syria
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
; Damascus
#GOAL_POSITION= 218,119
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Damascus
#FRIENDLY_POSITION= 218,119
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Cairo not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 208,126 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK Guard - Iraq
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
; Baghdad
#GOAL_POSITION= 234,120
#GOAL_POSITION= 231,114
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Baghdad
#FRIENDLY_POSITION= 234,120
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Cairo not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 208,126 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; ALLIED SCRIPTS - GUARD (UK) - GENERAL
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
#NAME= UK Guard - Paris
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 151,84
#DATE= 1943/01/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
; 2nd Line - USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK Guard - Gibraltar
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 136,114
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Gibraltar
#FRIENDLY_POSITION= 136,114
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK Guard - Malta
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 175,114
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Malta
#FRIENDLY_POSITION= 175,114
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK Guard - Heraklion
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 196,116
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Heraklion
#FRIENDLY_POSITION= 196,116
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 147,77 [3]
; Unit in position
#ACTIVATE_POSITION= 196,116 [0,0] [1,1] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK Minor Guard - Canada (St. John's)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 21
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
; St. John's (Bomber will occupy position)
#GOAL_POSITION= 51,88
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Ottawa
#FRIENDLY_POSITION= 6,93
; Set variable conditions:
; 1st Line - Canada politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 21 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Ottawa not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 6,93 [3]
; Bomber in position
#ACTIVATE_POSITION= 51,88 [0,0] [1,1] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK Minor Guard - Canada (Halifax)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 21
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
; Halifax (used to launch Corps, Army)
#GOAL_POSITION= 30,95
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Ottawa
#FRIENDLY_POSITION= 6,93
; Set variable conditions:
; 1st Line - Canada politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 21 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Ottawa not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 6,93 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position:
; Unit occupies position
#CANCEL_POSITION= 30,95 [0,0] [1,1] [2]
}

{
#NAME= UK Minor Guard - Spain
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 139,104
#GOAL_POSITION= 141,103
#GOAL_POSITION= 141,98
#GOAL_POSITION= 145,101
#GOAL_POSITION= 138,105
#GOAL_POSITION= 140,106
#GOAL_POSITION= 139,103
#GOAL_POSITION= 139,101
#GOAL_POSITION= 136,116
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Madrid
#FRIENDLY_POSITION= 139,104
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Madrid not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 139,104 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy condition position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0.  This way event will NOT be cancelled due to #CONDITION_POSITION:
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK Minor Guard - Portugal
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
; Lisbon
#GOAL_POSITION= 128,108
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Lisbon
#FRIENDLY_POSITION= 128,108
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Lisbon not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 128,108 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy condition position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0.  This way event will NOT be cancelled due to #CONDITION_POSITION:
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK Minor Guard - Vichy France
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 154,91
#GOAL_POSITION= 157,97
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Marseilles
#FRIENDLY_POSITION= 157,97
; Set variable conditions:
; 1st Line - Vichy France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 118 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Marseilles not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 157,97 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy condition position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0.  This way event will NOT be cancelled due to #CONDITION_POSITION:
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK Minor Guard - Vichy Algeria
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 4
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 152,113
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Algiers
#FRIENDLY_POSITION= 152,113
; Set variable conditions:
; 1st Line - Vichy Algeria politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 4 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Algiers not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 152,113 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy condition position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0.  This way event will NOT be cancelled due to #CONDITION_POSITION:
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK Minor Guard - Vichy Tunisia
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 110
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 167,112
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Tunis
#FRIENDLY_POSITION= 167,112
; Set variable conditions:
; 1st Line - Vichy Tunisia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 110 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Tunis not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 167,112 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy condition position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0.  This way event will NOT be cancelled due to #CONDITION_POSITION:
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK Minor Guard - Hungary
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 184,88
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Budapest
#FRIENDLY_POSITION= 184,88
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Budapest not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 184,88 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK Minor Guard - Romania
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 198,95
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Bucharest
#FRIENDLY_POSITION= 198,95
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Bucharest not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 198,95 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK Minor Guard - Bulgaria
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 192,100
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Sophia
#FRIENDLY_POSITION= 192,100
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Sophia not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 192,100 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK Minor Guard - Yugoslavia
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 187,94
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Belgrade
#FRIENDLY_POSITION= 187,94
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Belgrade not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 187,94 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK Minor Guard - Greece
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 193,109
#GOAL_POSITION= 192,103
#GOAL_POSITION= 192,104
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Athens
#FRIENDLY_POSITION= 193,109
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Athens not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 193,109 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK Minor Guard - Iceland
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 104,37
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Reykjavik
#FRIENDLY_POSITION= 104,37
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Reykjavik not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 104,37 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK Minor Guard - Norway
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 167,52
#GOAL_POSITION= 157,50
#GOAL_POSITION= 181,18
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Oslo
#FRIENDLY_POSITION= 167,52
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Perm not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 257,58 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK Minor Guard - Sweden
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 182,54
#GOAL_POSITION= 182,53
#GOAL_POSITION= 181,52
#GOAL_POSITION= 180,53
#GOAL_POSITION= 180,56
#GOAL_POSITION= 172,64
#GOAL_POSITION= 190,31
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Stockholm
#FRIENDLY_POSITION= 182,54
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Perm not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 257,58 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= UK Minor Guard - Finland
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 112
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 195,51
#GOAL_POSITION= 198,50
#GOAL_POSITION= 194,49
#GOAL_POSITION= 190,50
#GOAL_POSITION= 203,50
#GOAL_POSITION= 203,49
#GOAL_POSITION= 204,50
#GOAL_POSITION= 205,49
#GOAL_POSITION= 206,49
#GOAL_POSITION= 205,48
#GOAL_POSITION= 203,34
#GOAL_POSITION= 201,26
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Helsinki
#FRIENDLY_POSITION= 195,51
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Perm not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 257,58 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; ALLIED SCRIPTS - GUARD (France)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
#NAME= France Guard - Paris
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 40
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 6
#ADD_HQ= 1
#GOAL_POSITION= 151,84
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Paris not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 151,84 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy condition position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0.  This way event will NOT be cancelled due to #CONDITION_POSITION:
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= France Guard - Lyons
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 40
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 156,92
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered AND
; 2nd Line - USSR politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Paris not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 151,84 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy condition position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0.  This way event will NOT be cancelled due to #CONDITION_POSITION:
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= France Guard - Nice/Toulon
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 40
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 160,97
#GOAL_POSITION= 158,98
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered AND
; 2nd Line - USSR politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Paris not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 151,84 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy condition position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0.  This way event will NOT be cancelled due to #CONDITION_POSITION:
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= France Guard - Lille/Verdun/Briey
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 40
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 1
#GOAL_POSITION= 153,80
#GOAL_POSITION= 157,83
#GOAL_POSITION= 158,83
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered AND
; 2nd Line - USSR politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Paris not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 151,84 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy condition position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0.  This way event will NOT be cancelled due to #CONDITION_POSITION:
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= France Guard - Benelux Border
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 40
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 156,83
#GOAL_POSITION= 155,82
#GOAL_POSITION= 154,82
#GOAL_POSITION= 153,81
#GOAL_POSITION= 152,80
#GOAL_POSITION= 152,79
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered AND
; 2nd Line - USSR politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Paris not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 151,84 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Cancel condition:
; 1st Line - 1 Axis unit within 4 tile range of Paris OR
; 2nd Line - 1 Axis unit within 4 tile range of Rouen OR
; 3rd Line - 1 Axis unit within 2 tile range of Verdun
#CANCEL_POSITION= 151,84 [4,4] [1,1] [1]
#CANCEL_POSITION= 149,82 [4,4] [1,1] [1]
#CANCEL_POSITION= 157,83 [2,2] [1,1] [1]
}

{
#NAME= France Guard - Maginot Line (Hold)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 40
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 7
#ADD_HQ= 0
#GOAL_POSITION= 160,84
#GOAL_POSITION= 162,85
#GOAL_POSITION= 162,87
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Paris
; 2nd Line - Maginot
; 3rd Line - Maginot
; 4th Line - Maginot
#FRIENDLY_POSITION= 151,84
#FRIENDLY_POSITION= 162,85
#FRIENDLY_POSITION= 162,87
#FRIENDLY_POSITION= 160,84
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered  AND
; 2nd Line - USSR politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Paris not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 151,84 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy condition position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0.  This way event will NOT be cancelled due to #CONDITION_POSITION:
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= France Guard - Maginot Line
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 40
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 7
#ADD_HQ= 0
#GOAL_POSITION= 161,84
#GOAL_POSITION= 162,86
#GOAL_POSITION= 159,83
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Paris
; 2nd Line - Maginot
; 3rd Line - Maginot
; 4th Line - Maginot
#FRIENDLY_POSITION= 151,84
#FRIENDLY_POSITION= 162,85
#FRIENDLY_POSITION= 162,87
#FRIENDLY_POSITION= 160,84
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered  AND
; 2nd Line - USSR politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Paris not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 151,84 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Cancel condition:
; 1st Line - 1 Axis unit within 5 tile range of Paris OR
; 2nd Line - 1 Axis unit within 1 tile range of Verdun
#CANCEL_POSITION= 151,84 [5,5] [1,1] [1]
#CANCEL_POSITION= 157,83 [1,1] [1,1] [1]
}

{
#NAME= France Guard - Fighter/Tactical Bomber (Hold Position)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 40
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 156,86
#GOAL_POSITION= 152,83
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Paris
; 2nd Line - Maginot
; 3rd Line - Maginot
; 4th Line - Maginot
#FRIENDLY_POSITION= 151,84
#FRIENDLY_POSITION= 162,85
#FRIENDLY_POSITION= 162,87
#FRIENDLY_POSITION= 160,84
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered AND
; 2nd Line - Belgium politically aligned with Allies (not fully active) and not surrendered AND
; 3rd Line - USSR politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
#VARIABLE_CONDITION= 10 [2] [0] [0]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Paris not tactically threatened
#TACTICAL_CONDITION= 151,84 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Cancel condition:
; 1st Line - 1 Axis unit within 3 tile range of Fighter position OR
; 2nd Line - 1 Axis unit within 2 tile range of Tactical Bomber position
#CANCEL_POSITION= 152,83 [3,3] [1,1] [1]
#CANCEL_POSITION= 156,86 [2,2] [1,1] [1]
}

{
#NAME= France Guard - Amiens/Reims
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 40
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 151,81
#GOAL_POSITION= 154,83
#DATE= 1939/09/22
#STEAL= 0
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered AND
; 2nd Line - Belgium politically aligned with Allies (not fully active) and not surrendered AND
; 3rd Line - USSR politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
#VARIABLE_CONDITION= 10 [2] [0] [0]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Paris not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 151,84 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy condition position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0.  This way event will NOT be cancelled due to #CONDITION_POSITION:
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= France Guard - Chalons/Reims
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 40
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 1
#GOAL_POSITION= 155,84
#GOAL_POSITION= 154,83
#DATE= 1939/09/22
#STEAL= 0
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered AND
; 2nd Line - USSR politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Paris not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 151,84 [3]
; Activate condition:
; 1st Line - 1 Axis unit within 1 tile range of Verdun
#ACTIVATE_POSITION= 157,83 [1,1] [1,1] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= France Guard - Nancy
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 40
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 1
#GOAL_POSITION= 158,85
#DATE= 1939/09/22
#STEAL= 0
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered AND
; 2nd Line - USSR politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Paris not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 151,84 [3]
; Activate condition:
; 1st Line - 1 Axis unit within 2 tile range of Nancy
#ACTIVATE_POSITION= 158,85 [2,2] [1,1] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= France Guard - Amiens
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 40
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 151,81
#DATE= 1939/09/22
#STEAL= 0
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered AND
; 2nd Line - USSR politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Paris not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 151,84 [3]
; Activate condition:
; 1st Line - 1 Axis unit within 2 tile range of Amiens
#ACTIVATE_POSITION= 151,81 [2,2] [1,1] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= France Guard - Rouen
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 40
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 149,82
#DATE= 1939/09/22
#STEAL= 0
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered AND
; 2nd Line - USSR politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Paris not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 151,84 [3]
; Activate condition:
; 1st Line - 1 Axis unit within 3 tile range of Rouen
#ACTIVATE_POSITION= 149,82 [3,3] [1,1] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= France Guard - Paris Defense
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 40
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 150,84
#GOAL_POSITION= 152,85
#GOAL_POSITION= 151,83
#GOAL_POSITION= 152,84
#DATE= 1939/11/27
#STEAL= 1
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered AND
; 2nd Line - USSR politically aligned with Allies (not fully active) and not surrendered AND
; 3rd Line - Poland politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
#VARIABLE_CONDITION= 116 [2] [0] [0]
#VARIABLE_CONDITION= 85 [2] [100] [1]
; Set tactical conditions:
; 1st Line - Paris not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 151,84 [3]
; Axis units within 3 tiles of Paris
#ACTIVATE_POSITION= 151,84 [3,3] [1,1] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= France Guard - Marseille
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 40
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 157,97
#GOAL_POSITION= 156,92
#DATE= 1939/11/27
#STEAL= 0
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered AND
; 2nd Line - USSR politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Paris not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 151,84 [3]
; Allied unit at Marseille
#ACTIVATE_POSITION= 157,97 [1,1] [1,1] [2]
; Set dummy condition position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0.  This way event will NOT be cancelled due to #CONDITION_POSITION:
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= France Guard - Grenoble
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 40
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 158,93
#DATE= 1939/12/19
#STEAL= 0
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered AND
; 2nd Line - USSR politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Paris not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 151,84 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy condition position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0.  This way event will NOT be cancelled due to #CONDITION_POSITION:
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= French Guard - Netherlands
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 73
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 155,76
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - Netherlands politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 73 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Paris not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 151,84 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= French Guard - Belgium
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 10
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 155,80
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - Belgium politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 10 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Paris not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 151,84 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= France Guard - Algiers
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 40
#TRIGGER= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 152,113
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Algiers
#FRIENDLY_POSITION= 152,113
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Paris not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 151,84 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= France Guard - Oran
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 40
#TRIGGER= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 145,115
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Oran
#FRIENDLY_POSITION= 145,115
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Paris not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 151,84 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= France Guard - Tunis
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 40
#TRIGGER= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 167,112
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Tunis
#FRIENDLY_POSITION= 167,112
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Paris not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 151,84 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= France Guard - Syria
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 40
#TRIGGER= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 218,119
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Damascus
#FRIENDLY_POSITION= 218,119
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Paris not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 151,84 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; ALLIED SCRIPTS - GUARD (USA)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
#NAME= USA Guard - Homeland (Pre US/Soviet Entry)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 115
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 4,108
#GOAL_POSITION= 10,104
#GOAL_POSITION= 16,100
#GOAL_POSITION= 11,103
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Washington
#FRIENDLY_POSITION= 4,108
; Set variable conditions:
; 1st Line - USA politically aligned with Allies (not fully active) and not surrendered AND
; 2nd Line - USSR politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 115 [2] [0] [0]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Washington not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 4,108 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= USA Guard - Homeland (Pre US Entry, Post Soviet Entry)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 115
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 4,108
#GOAL_POSITION= 10,104
#GOAL_POSITION= 16,100
#GOAL_POSITION= 11,103
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Washington
#FRIENDLY_POSITION= 4,108
; Set variable conditions:
; 1st Line - USA politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 115 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Washington not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 4,108 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= USA Guard - Homeland (Post US Entry)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 115
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 4,108
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Washington
#FRIENDLY_POSITION= 4,108
; Set variable conditions:
; 1st Line - USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Washington not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 4,108 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= USA Guard - Homeland (Transport Positions)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 115
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 30
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 15,101
#GOAL_POSITION= 11,102
#GOAL_POSITION= 9,104
#GOAL_POSITION= 9,105
#GOAL_POSITION= 10,106
#GOAL_POSITION= 4,105
#GOAL_POSITION= 4,107
#GOAL_POSITION= 5,108
#GOAL_POSITION= 4,106
#GOAL_POSITION= 10,104
#GOAL_POSITION= 16,100
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Washington
#FRIENDLY_POSITION= 4,108
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Washington not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 4,108 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; 1st Line - 1 Axis unit within range of Washington D.C.
#CANCEL_POSITION= 4,108 [20,20] [1,1] [1]
; 1st Line - 1 Axis unit in England OR
; 2nd Line - 0 Allied units in England
#CANCEL_POSITION= 147,77 [20,20] [1,1] [1]
#CANCEL_POSITION= 147,77 [20,20] [0,0] [2]
}

{
#NAME= USA Guard - Paris
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 115
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 151,84
#DATE= 1943/01/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Washington not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 4,108 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= USA Guard - Rome
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 115
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 171,101
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Rome
#FRIENDLY_POSITION= 171,101
; Set variable conditions:
; 1st Line - USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Washington not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 4,108 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= USA Guard - Bordeaux
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 115
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 145,94
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Bordeaux
#FRIENDLY_POSITION= 145,94
; Set variable conditions:
; 1st Line - USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Washington not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 4,108 [3]
; Unit in position
#ACTIVATE_POSITION= 145,94 [0,0] [1,1] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= USA Guard - Porto
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 115
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 130,103
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Porto
#FRIENDLY_POSITION= 130,103
; Set variable conditions:
; 1st Line - USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Washington not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 4,108 [3]
; Unit in position
#ACTIVATE_POSITION= 130,103 [0,0] [1,1] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= USA Guard - Lagos
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 115
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 130,112
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Lagos
#FRIENDLY_POSITION= 130,112
; Set variable conditions:
; 1st Line - USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Washington not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 4,108 [3]
; Unit in position
#ACTIVATE_POSITION= 130,112 [0,0] [1,1] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; ALLIED SCRIPTS - GUARD (USSR) - Main
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
{
#NAME= USSR Guard - Primary (Hold)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 116
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 40
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 202,59
#GOAL_POSITION= 202,66
#GOAL_POSITION= 209,68
#GOAL_POSITION= 201,71 
#GOAL_POSITION= 207,80
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Perm
#FRIENDLY_POSITION= 257,58
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Perm not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 257,58 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= USSR Guard - Secondary (Hold)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 116
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 40
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 206,67
#GOAL_POSITION= 206,71
#GOAL_POSITION= 204,73
#GOAL_POSITION= 206,69
#GOAL_POSITION= 199,83
#GOAL_POSITION= 203,81
#GOAL_POSITION= 207,90
#GOAL_POSITION= 194,62
#GOAL_POSITION= 198,65
#GOAL_POSITION= 195,54
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Perm
#FRIENDLY_POSITION= 257,58
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Perm not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 257,58 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= USSR Guard - Finnish Border (1)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 116
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 208,30
#GOAL_POSITION= 209,33
#GOAL_POSITION= 210,24
#DATE= 1941/03/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Perm
#FRIENDLY_POSITION= 257,58
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Perm not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 257,58 [3]
; Unit in position
#ACTIVATE_POSITION= 208,30 [0,0] [1,1] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= USSR Guard - Finnish Border (2)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 116
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 210,44
#GOAL_POSITION= 207,38
#GOAL_POSITION= 207,45
#DATE= 1941/03/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Perm
#FRIENDLY_POSITION= 257,58
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered AND
; 2nd Line - Finland politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 39 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Perm not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 257,58 [3]
; Unit in position
#ACTIVATE_POSITION= 207,38 [0,0] [1,1] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= USSR Guard - Leningrad, Murmansk, Archangel, Tehran (Hold)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 116
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 206,52
#GOAL_POSITION= 211,16
#GOAL_POSITION= 227,35
#GOAL_POSITION= 248,115
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Perm
#FRIENDLY_POSITION= 257,58
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Perm not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 257,58 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= USSR Guard - Sevastopol
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 116
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 200
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 212,96
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Perm
#FRIENDLY_POSITION= 257,58
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Perm not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 257,58 [3]
; Unit in position at Orsha
#ACTIVATE_POSITION= 206,69 [0,0] [1,1] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= USSR Guard - Perm
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 116
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 257,58
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Perm
#FRIENDLY_POSITION= 257,58
; Set variable conditions:
; 1st Line - USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Perm not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 257,58 [3]
; Set activate position
; 1st Line - Axis within range of Perm
#ACTIVATE_POSITION= 257,58 [8,8] [1,1] [1]
; Set cancel position
; 1stLine - No Axis units within range of Perm
#CANCEL_POSITION= 257,58 [8,8] [0,0] [1]
}


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; ALLIED SCRIPTS - GUARD (USSR) - Frontlines
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
{
#NAME= USSR Guard - Polish Fortresses (Hold)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 116
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 40
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 194,75
#GOAL_POSITION= 191,82
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Perm
#FRIENDLY_POSITION= 257,58
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered AND
; 2nd Line - Poland politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 85 [2] [100] [1]
; Set tactical conditions:
; 1st Line - Perm not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 257,58 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= USSR Guard - Riga Defensive Line
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 116
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 40
#HOLD= 1
#ADD_HQ= 1
#GOAL_POSITION= 194,62
#GOAL_POSITION= 195,62
#GOAL_POSITION= 196,63
#GOAL_POSITION= 197,63
#GOAL_POSITION= 198,64
#GOAL_POSITION= 199,64
#DATE= 1940/06/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Riga
#FRIENDLY_POSITION= 194,62
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Perm not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 257,58 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Allied units in range of Le Mans (France)
; From D-Day or France still in war if Axis attention went East OR
; Axis units in the UK attempting Sealion
#CANCEL_POSITION= 147,86 [8,8] [5,5] [2]
#CANCEL_POSITION= 144,75 [10,10] [5,5] [1]
}

{
#NAME= USSR Guard - Polotsk Defensive Line
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 116
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 40
#HOLD= 2
#ADD_HQ= 1
#GOAL_POSITION= 202,66
#GOAL_POSITION= 200,65
#GOAL_POSITION= 201,65
#GOAL_POSITION= 203,66
#DATE= 1940/03/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Polotsk
#FRIENDLY_POSITION= 202,66
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Perm not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 257,58 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Allied units in range of Le Mans (France)
; From D-Day or France still in war if Axis attention went East OR
; Axis units in the UK attempting Sealion
#CANCEL_POSITION= 147,86 [8,8] [5,5] [2]
#CANCEL_POSITION= 144,75 [10,10] [5,5] [1]
}

{
#NAME= USSR Guard - Kiev Defensive Line
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 116
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 40
#HOLD= 1
#ADD_HQ= 1
#GOAL_POSITION= 210,83
#GOAL_POSITION= 207,79
#GOAL_POSITION= 208,81
#GOAL_POSITION= 209,81
#DATE= 1940/03/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Kiev
#FRIENDLY_POSITION= 207,80
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Perm not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 257,58 [3]
; Set activate position:
; 1st Line - Riga/Polotsk Defensive Line is complete
#ACTIVATE_POSITION= 198,64 [0,0] [1,1] [2]
; Allied units in range of Le Mans (France)
; From D-Day or France still in war if Axis attention went East OR
; Axis units in the UK attempting Sealion
#CANCEL_POSITION= 147,86 [8,8] [5,5] [2]
#CANCEL_POSITION= 144,75 [10,10] [5,5] [1]
}

{
#NAME= USSR Guard - Odessa Defensive Line
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 116
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 40
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 206,90
#GOAL_POSITION= 205,89
#GOAL_POSITION= 204,89
#GOAL_POSITION= 203,88
#GOAL_POSITION= 203,87
#GOAL_POSITION= 202,87
#GOAL_POSITION= 202,86
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Odessa
#FRIENDLY_POSITION= 207,90
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Perm not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 257,58 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Allied units in range of Le Mans (France)
; From D-Day or France still in war if Axis attention went East OR
; Axis units in the UK attempting Sealion
#CANCEL_POSITION= 147,86 [8,8] [5,5] [2]
#CANCEL_POSITION= 144,75 [10,10] [5,5] [1]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; ALLIED SCRIPTS - GUARD (USSR) - Secondary Leningrad
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
{
#NAME= USSR Guard - Luga/Narva
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 116
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 20
#HOLD= 3
#ADD_HQ= 1
#GOAL_POSITION= 205,56
#GOAL_POSITION= 202,54
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Leningrad
#FRIENDLY_POSITION= 206,52
; Set variable conditions:
; 1st Line - USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Perm not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 257,58 [3]
; Axis unit within range of Pskov OR
; Axis unit within range of Tartu OR 
; Axis unit within range of Novgorod
#ACTIVATE_POSITION= 202,59 [3,3] [1,1] [1]
#ACTIVATE_POSITION= 199,57 [3,3] [1,1] [1]
#ACTIVATE_POSITION= 208,57 [5,5] [1,1] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= USSR Guard - Volkhov Defensive Line
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 116
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 20
#HOLD= 3
#ADD_HQ= 1
#GOAL_POSITION= 210,52
#GOAL_POSITION= 209,52
#GOAL_POSITION= 208,53
#GOAL_POSITION= 211,51
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Volkhov
#FRIENDLY_POSITION= 210,52
; Set variable conditions:
; 1st Line - USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Perm not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 257,58 [3]
; Axis unit within range of Pskov OR
; Axis unit within range of Tartu OR 
; Axis unit within range of Novgorod
#ACTIVATE_POSITION= 202,59 [3,3] [1,1] [1]
#ACTIVATE_POSITION= 199,57 [3,3] [1,1] [1]
#ACTIVATE_POSITION= 208,57 [5,5] [1,1] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= USSR Guard - Leningrad North
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 116
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 20
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 206,51
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Leningrad
#FRIENDLY_POSITION= 206,52
; Set variable conditions:
; 1st Line - USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Perm not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 257,58 [3]
; Axis unit within range of Pskov OR
; Axis unit within range of Tartu OR 
; Axis unit within range of Novgorod OR
; Axis unit within range of Leningrad (north)
#ACTIVATE_POSITION= 202,59 [3,3] [1,1] [1]
#ACTIVATE_POSITION= 199,57 [3,3] [1,1] [1]
#ACTIVATE_POSITION= 208,57 [5,5] [1,1] [1]
#ACTIVATE_POSITION= 206,51 [5,5] [1,1] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= USSR Guard - Leningrad North Defensive Line
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 116
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 20
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 205,50
#GOAL_POSITION= 203,49
#GOAL_POSITION= 205,48
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Leningrad
#FRIENDLY_POSITION= 206,52
; Set variable conditions:
; 1st Line - USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Perm not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 257,58 [3]
; Axis unit within range of Pskov OR
; Axis unit within range of Tartu OR 
; Axis unit within range of Novgorod OR
; Axis unit within range of Leningrad (north)
#ACTIVATE_POSITION= 202,59 [3,3] [1,1] [1]
#ACTIVATE_POSITION= 199,57 [3,3] [1,1] [1]
#ACTIVATE_POSITION= 208,57 [5,5] [1,1] [1]
#ACTIVATE_POSITION= 206,51 [5,5] [1,1] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= USSR Guard - Leningrad Defensive Line
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 116
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 20
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 207,51
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Volkhov
#FRIENDLY_POSITION= 210,52
; Set variable conditions:
; 1st Line - USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Perm not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 257,58 [3]
; Axis unit within range of Pskov OR
; Axis unit within range of Tartu OR 
; Axis unit within range of Novgorod OR
; Axis unit within range of Leningrad (north)
#ACTIVATE_POSITION= 202,59 [3,3] [1,1] [1]
#ACTIVATE_POSITION= 199,57 [3,3] [1,1] [1]
#ACTIVATE_POSITION= 208,57 [5,5] [1,1] [1]
#ACTIVATE_POSITION= 206,51 [5,5] [1,1] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= USSR Guard - Leningrad South Defensive Line
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 116
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 20
#HOLD= 2
#ADD_HQ= 1
#GOAL_POSITION= 208,57
#GOAL_POSITION= 207,57
#GOAL_POSITION= 206,57
#GOAL_POSITION= 204,56
#GOAL_POSITION= 204,55
#GOAL_POSITION= 204,54
#GOAL_POSITION= 204,53
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Leningrad
#FRIENDLY_POSITION= 206,52
; Set variable conditions:
; 1st Line - USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Perm not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 257,58 [3]
; Axis unit within range of Pskov OR
; Axis unit within range of Tartu OR 
; Axis unit within range of Novgorod
#ACTIVATE_POSITION= 202,59 [3,3] [1,1] [1]
#ACTIVATE_POSITION= 199,57 [3,3] [1,1] [1]
#ACTIVATE_POSITION= 208,57 [5,5] [1,1] [1]
; Allied units in range of Le Mans (France)
; From D-Day or France still in war if Axis attention went East OR
; Axis units in the UK attempting Sealion
#CANCEL_POSITION= 147,86 [8,8] [5,5] [2]
#CANCEL_POSITION= 144,75 [10,10] [5,5] [1]
}


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; ALLIED SCRIPTS - GUARD (USSR) - Secondary Moscow
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
{
#NAME= USSR Guard - Rzhev
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 116
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 10
#HOLD= 2
#ADD_HQ= 1
#GOAL_POSITION= 214,64
#GOAL_POSITION= 215,64
#GOAL_POSITION= 214,63
#GOAL_POSITION= 217,62
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Moscow
#FRIENDLY_POSITION= 221,65
; Set variable conditions:
; 1st Line - USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Perm not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 257,58 [3]
; Axis unit within range of Rzhev
#ACTIVATE_POSITION= 214,64 [5,5] [1,1] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= USSR Guard - Moscow
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 116
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 221,65
#GOAL_POSITION= 220,65
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Moscow
#FRIENDLY_POSITION= 221,65
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Perm not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 257,58 [3]
; Unit in position
#ACTIVATE_POSITION= 221,65 [0,0] [1,1] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= USSR Guard - Moscow Defensive Lines
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 116
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 10
#HOLD= 2
#ADD_HQ= 0
#GOAL_POSITION= 219,65
#GOAL_POSITION= 219,66
#GOAL_POSITION= 218,66
#GOAL_POSITION= 220,66
#GOAL_POSITION= 221,66
#GOAL_POSITION= 221,67
#GOAL_POSITION= 220,67
#GOAL_POSITION= 219,64
#GOAL_POSITION= 220,64
#GOAL_POSITION= 220,63
#GOAL_POSITION= 219,62
#GOAL_POSITION= 221,64
#GOAL_POSITION= 222,66
#GOAL_POSITION= 223,65
#GOAL_POSITION= 224,66
#GOAL_POSITION= 224,67
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Moscow
#FRIENDLY_POSITION= 221,65
; Set variable conditions:
; 1st Line - USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Perm not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 257,58 [3]
; Axis units in range of Rzhev OR
; Axis units in range of Vyazma OR 
; Axis units in range of Tula
#ACTIVATE_POSITION= 214,64 [1,1] [1,1] [1]
#ACTIVATE_POSITION= 214,67 [1,1] [1,1] [1]
#ACTIVATE_POSITION= 218,69 [2,2] [1,1] [1]
#ACTIVATE_POSITION= 220,70 [3,3] [1,1] [1]
; Allied units in range of Le Mans (France, D-Day)
#CANCEL_POSITION= 147,86 [8,8] [5,5] [2]
}


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; ALLIED SCRIPTS - GUARD (USSR) - Secondary Central
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
{
#NAME= USSR Guard - Velikiye Luki
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 116
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 10
#HOLD= 2
#ADD_HQ= 0
#GOAL_POSITION= 207,63
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Moscow
#FRIENDLY_POSITION= 221,65
; Set variable conditions:
; 1st Line - USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Perm not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 257,58 [3]
; Axis units near position
#ACTIVATE_POSITION= 207,63 [5,5] [1,1] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= USSR Guard - Vyazma, Kaluga, Tula
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 116
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 10
#HOLD= 2
#ADD_HQ= 0
#GOAL_POSITION= 214,67
#GOAL_POSITION= 218,69
#GOAL_POSITION= 220,70
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Moscow
#FRIENDLY_POSITION= 221,65
; Set variable conditions:
; 1st Line - USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Perm not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 257,58 [3]
; Axis units near position
#ACTIVATE_POSITION= 214,67 [5,5] [1,1] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= USSR Guard - Bryansk
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 116
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 10
#HOLD= 2
#ADD_HQ= 0
#GOAL_POSITION= 214,73
#GOAL_POSITION= 217,73
#GOAL_POSITION= 214,72
#GOAL_POSITION= 214,74
#GOAL_POSITION= 214,75
#GOAL_POSITION= 213,71
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Moscow
#FRIENDLY_POSITION= 221,65
; Set variable conditions:
; 1st Line - USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Perm not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 257,58 [3]
; Axis units near position
#ACTIVATE_POSITION= 214,73 [5,5] [1,1] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; ALLIED SCRIPTS - GUARD (USSR) - Secondary South
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
{
#NAME= USSR Guard - Nikolayev/Uman Defensive Line
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 116
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 10
#HOLD= 1
#ADD_HQ= 1
#GOAL_POSITION= 209,89
#GOAL_POSITION= 205,86
#GOAL_POSITION= 206,87
#GOAL_POSITION= 207,87
#GOAL_POSITION= 208,87
#GOAL_POSITION= 209,87
#GOAL_POSITION= 209,88
#GOAL_POSITION= 209,90
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Kirovograd
#FRIENDLY_POSITION= 210,86
; Set variable conditions:
; 1st Line - USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Perm not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 257,58 [3]
; Axis units near Odessa
#ACTIVATE_POSITION= 207,90 [1,1] [2,2] [1]
; Axis units near Kirovograd
#CANCEL_POSITION= 210,86 [1,1] [2,2] [1]
}

{
#NAME= USSR Guard - Dnepropetrovsk/Kherson Defensive Line
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 116
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 10
#HOLD= 2
#ADD_HQ= 1
#GOAL_POSITION= 215,85
#GOAL_POSITION= 211,90
#GOAL_POSITION= 212,90
#GOAL_POSITION= 213,89
#GOAL_POSITION= 214,89
#GOAL_POSITION= 214,88
#GOAL_POSITION= 215,87
#GOAL_POSITION= 216,87
#GOAL_POSITION= 216,86
#GOAL_POSITION= 215,84
#GOAL_POSITION= 214,84
#GOAL_POSITION= 213,84
#GOAL_POSITION= 212,84
#GOAL_POSITION= 211,83
#GOAL_POSITION= 210,83
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Dnepropetrovsk
#FRIENDLY_POSITION= 215,85
; Set variable conditions:
; 1st Line - USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Perm not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 257,58 [3]
; Axis units near Nikolayev OR
; Axis units near Kirovograd
#ACTIVATE_POSITION= 209,89 [2,2] [1,1] [1]
#ACTIVATE_POSITION= 210,86 [2,2] [1,1] [1]
; Axis unit in position OR
; Allied units in range of Le Mans (France) OR
; From D-Day or France still in war if Axis attention went East OR
; Axis units in the UK attempting Sealion
#CANCEL_POSITION= 215,85 [0,0] [1,1] [1]
#CANCEL_POSITION= 147,86 [8,8] [5,5] [2]
#CANCEL_POSITION= 144,75 [10,10] [5,5] [1]
}

{
#NAME= USSR Guard - Dnepropetrovsk
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 116
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 10
#HOLD= 2
#ADD_HQ= 0
#GOAL_POSITION= 215,85
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Dnepropetrovsk
#FRIENDLY_POSITION= 215,85
; Set variable conditions:
; 1st Line - USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Perm not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 257,58 [3]
; Axis units near position
#ACTIVATE_POSITION= 215,85 [5,5] [1,1] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= USSR Guard - Kerch
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 116
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 30
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 218,93
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Kerch
#FRIENDLY_POSITION= 218,93
; Set variable conditions:
; 1st Line - USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Perm not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 257,58 [3]
; Axis units near Kherson
#ACTIVATE_POSITION= 213,90 [2,2] [1,1] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= USSR Guard - Novorossiysk
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 116
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 30
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 220,94
#GOAL_POSITION= 221,94
#GOAL_POSITION= 223,93
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Novorossiysk
#FRIENDLY_POSITION= 221,94
; Set variable conditions:
; 1st Line - USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Perm not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 257,58 [3]
; Axis units near Kerch
#ACTIVATE_POSITION= 218,93 [1,1] [1,1] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= USSR Guard - Tikhoretsk
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 116
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 30
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 225,91
#GOAL_POSITION= 223,90
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Tikhoretsk
#FRIENDLY_POSITION= 225,91
; Set variable conditions:
; 1st Line - USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Perm not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 257,58 [3]
; Axis units near Rostov
#ACTIVATE_POSITION= 225,88 [1,1] [1,1] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= USSR Guard - Mariupol/Taganrog
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 116
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 30
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 220,89
#GOAL_POSITION= 223,88
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Tikhoretsk
#FRIENDLY_POSITION= 225,91
; Set variable conditions:
; 1st Line - USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Perm not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 257,58 [3]
; Axis units near Mariupol
#ACTIVATE_POSITION= 218,88 [4,4] [1,1] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= USSR Guard - Kharkov/Kursk
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 116
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 10
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 218,82
#GOAL_POSITION= 218,77
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Stalingrad
#FRIENDLY_POSITION= 234,85
; Set variable conditions:
; 1st Line - USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Perm not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 257,58 [3]
; Axis units near Poltava/Konotop
#ACTIVATE_POSITION= 214,83 [4,4] [1,1] [1]
#ACTIVATE_POSITION= 212,78 [4,4] [1,1] [1]
; Allied units in range of Le Mans (France, D-Day)
#CANCEL_POSITION= 147,86 [8,8] [5,5] [2]
}


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; ALLIED SCRIPTS - GUARD (USSR) - Tertiary Stalingrad/Voronezh
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
{
#NAME= USSR Guard - Stalingrad Defensive Line (Rostov)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 116
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 10
#HOLD= 2
#ADD_HQ= 1
#GOAL_POSITION= 225,88
#GOAL_POSITION= 226,89
#GOAL_POSITION= 227,88
#GOAL_POSITION= 228,88
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Stalingrad
#FRIENDLY_POSITION= 234,85
; Set variable conditions:
; 1st Line - USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Perm not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 257,58 [3]
; Axis units near Stalino OR
; Axis units near Belgorod
#ACTIVATE_POSITION= 219,85 [4,4] [1,1] [1]
#ACTIVATE_POSITION= 219,80 [4,4] [1,1] [1]
; Allied units in range of Le Mans (France, D-Day)
#CANCEL_POSITION= 147,86 [8,8] [5,5] [2]
}

{
#NAME= USSR Guard - Stalingrad Defensive Line (Kotelnikovo)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 116
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 10
#HOLD= 2
#ADD_HQ= 1
#GOAL_POSITION= 231,86
#GOAL_POSITION= 230,87
#GOAL_POSITION= 229,87
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Stalingrad
#FRIENDLY_POSITION= 234,85
; Set variable conditions:
; 1st Line - USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Perm not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 257,58 [3]
; Axis units near Stalino OR
; Axis units near Belgorod
#ACTIVATE_POSITION= 219,85 [4,4] [1,1] [1]
#ACTIVATE_POSITION= 219,80 [4,4] [1,1] [1]
; Allied units in range of Le Mans (France, D-Day)
#CANCEL_POSITION= 147,86 [8,8] [5,5] [2]
}

{
#NAME= USSR Guard - Stalingrad Defensive Line (Kantemirkova)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 116
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 10
#HOLD= 2
#ADD_HQ= 1  
#GOAL_POSITION= 225,82
#GOAL_POSITION= 226,82
#GOAL_POSITION= 226,81
#GOAL_POSITION= 225,80
#GOAL_POSITION= 225,79
#GOAL_POSITION= 227,82
#GOAL_POSITION= 228,83
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Stalingrad
#FRIENDLY_POSITION= 234,85
; Set variable conditions:
; 1st Line - USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Perm not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 257,58 [3]
; Axis units near Stalino OR
; Axis units near Belgorod
#ACTIVATE_POSITION= 219,85 [4,4] [1,1] [1]
#ACTIVATE_POSITION= 219,80 [4,4] [1,1] [1]
; Allied units in range of Le Mans (France, D-Day)
#CANCEL_POSITION= 147,86 [8,8] [5,5] [2]
}

{
#NAME= USSR Guard - Stalingrad Defensive Line
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 116
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 10
#HOLD= 2
#ADD_HQ= 1
#GOAL_POSITION= 234,85
#GOAL_POSITION= 232,86
#GOAL_POSITION= 232,85
#GOAL_POSITION= 232,84
#GOAL_POSITION= 231,83
#GOAL_POSITION= 230,84
#GOAL_POSITION= 229,83
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Stalingrad
#FRIENDLY_POSITION= 234,85
; Set variable conditions:
; 1st Line - USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Perm not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 257,58 [3]
; Axis units near Stalino OR
; Axis units near Belgorod
#ACTIVATE_POSITION= 219,85 [4,4] [1,1] [1]
#ACTIVATE_POSITION= 219,80 [4,4] [1,1] [1]
; Allied units in range of Le Mans (France, D-Day)
#CANCEL_POSITION= 147,86 [8,8] [5,5] [2]
}

{
#NAME= USSR Guard - Voronezh Defensive Line
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 116
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 10
#HOLD= 2
#ADD_HQ= 1
#GOAL_POSITION= 224,77
#GOAL_POSITION= 224,79
#GOAL_POSITION= 224,78
#GOAL_POSITION= 224,76
#GOAL_POSITION= 224,75
#GOAL_POSITION= 223,74
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Stalingrad
#FRIENDLY_POSITION= 234,85
; Set variable conditions:
; 1st Line - USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Perm not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 257,58 [3]
; Axis units near Voronezh
#ACTIVATE_POSITION= 221,75 [4,4] [1,1] [1]
#ACTIVATE_POSITION= 221,80 [4,4] [1,1] [1]
; Allied units in range of Le Mans (France, D-Day)
#CANCEL_POSITION= 147,86 [8,8] [5,5] [2]
}

{
#NAME= USSR Guard - Rostov
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 116
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 10
#HOLD= 2
#ADD_HQ= 0
#GOAL_POSITION= 225,88
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Dnepropetrovsk
#FRIENDLY_POSITION= 215,85
; Set variable conditions:
; 1st Line - USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Perm not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 257,58 [3]
; Axis units near position
#ACTIVATE_POSITION= 225,88 [5,5] [1,1] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= USSR Guard - Saratov/Kamyshin
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 116
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 10
#HOLD= 2
#ADD_HQ= 0
#GOAL_POSITION= 237,77
#GOAL_POSITION= 236,81
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Kuybyshev
#FRIENDLY_POSITION= 245,72
; Set variable conditions:
; 1st Line - USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Perm not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 257,58 [3]
; Axis units near Stalingrad/Borisoglebsk
#ACTIVATE_POSITION= 234,85 [4,4] [1,1] [1]
#ACTIVATE_POSITION= 229,78 [4,4] [1,1] [1]
; Allied units in range of Le Mans (France, D-Day)
#CANCEL_POSITION= 147,86 [8,8] [5,5] [2]
}


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; ALLIED SCRIPTS - GUARD (USSR) - Minors
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
{
#NAME= USSR Minor Guard - Estonia
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 38
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 195,54
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Tallinn
#FRIENDLY_POSITION= 195,54
; Set variable conditions:
; 1st Line - Estonia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 38 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Tallinn not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 195,54 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy condition position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0.  This way event will NOT be cancelled due to #CONDITION_POSITION:
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= USSR Minor Guard - Latvia
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 61
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 194,62
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Riga
#FRIENDLY_POSITION= 194,62
; Set variable conditions:
; 1st Line - Latvia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 61 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Riga not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 194,62 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy condition position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0.  This way event will NOT be cancelled due to #CONDITION_POSITION:
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= USSR Minor Guard - Lithuania
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 64
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 194,68
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Kaunas
#FRIENDLY_POSITION= 194,68
; Set variable conditions:
; 1st Line - Lithuania politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Kaunas not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 194,68 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy condition position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0.  This way event will NOT be cancelled due to #CONDITION_POSITION:
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= USSR Minor Guard - Turkey
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 111
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 1
#GOAL_POSITION= 211,106
#GOAL_POSITION= 203,102
#GOAL_POSITION= 205,103
#GOAL_POSITION= 212,106
#GOAL_POSITION= 200,109
#GOAL_POSITION= 216,112
#GOAL_POSITION= 225,103
#GOAL_POSITION= 227,103
#GOAL_POSITION= 228,106
#GOAL_POSITION= 231,104
#GOAL_POSITION= 231,107
#GOAL_POSITION= 199,101
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Ankara
#FRIENDLY_POSITION= 211,106
; Set variable conditions:
; 1st Line - Turkey politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 111 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Ankara not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 211,106 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; ALLIED SCRIPTS - GUARD (Poland)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
{
#NAME= Polish Guard - Warsaw (1)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 85
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 7
#ADD_HQ= 0
#GOAL_POSITION= 188,76
#GOAL_POSITION= 187,76
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Warsaw
#FRIENDLY_POSITION= 188,76
; Set variable conditions:
; 1st Line - Poland politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 85 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Warsaw not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 188,76 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set condition position:
; 1st Line - No Axis units within range of Warsaw
#CANCEL_POSITION= 188,76 [6,6] [0,0] [1]
}

{
#NAME= Polish Guard - Warsaw (2)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 85
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 7
#ADD_HQ= 0
#GOAL_POSITION= 188,75
#GOAL_POSITION= 188,77
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Warsaw
#FRIENDLY_POSITION= 188,76
; Set variable conditions:
; 1st Line - Poland politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 85 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Warsaw not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 188,76 [3]
; Polish unit in position southwest of Warsaw
#ACTIVATE_POSITION= 187,76 [0,0] [1,1] [2]
; Set condition position:
; 1st Line - No Axis units within range of Warsaw
#CANCEL_POSITION= 188,76 [6,6] [0,0] [1]
}

{
#NAME= Polish Guard - Modlin Fortress
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 85
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 5
#ADD_HQ= 0
#GOAL_POSITION= 187,75
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Warsaw
#FRIENDLY_POSITION= 188,76
; Set variable conditions:
; 1st Line - Poland politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 85 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Warsaw not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 188,76 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set condition position:
; 1st Line - No Allied units within range Fortress
#CANCEL_POSITION= 187,75 [0,0] [0,0] [2]
}

{
#NAME= Polish Guard - Air Units (Hold)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 85
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 190,76
#GOAL_POSITION= 191,78
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Warsaw
#FRIENDLY_POSITION= 188,76
; Set variable conditions:
; 1st Line - Poland politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 85 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Warsaw not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 188,76 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; AXIS SCRIPTS - GUARD (Germany)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
#NAME= Germany Guard - Berlin
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 173,74
#GOAL_POSITION= 172,75
#DATE= 1942/01/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Berlin
#FRIENDLY_POSITION= 173,74
; Set variable conditions:
; 1st Line - Germany politically Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [3]
; Unit in position
#ACTIVATE_POSITION= 173,74 [0,0] [1,1] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Guard - Konigsberg (Pre-Polish Surrender)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 187,68
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Berlin
#FRIENDLY_POSITION= 173,74
; Set variable conditions:
; 1st Line - Germany politically Axis and not surrendered AND
; 2nd Line - Poland politically Allies and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 85 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Guard - Johannisburg (Pre-Polish Surrender)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 190,71
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Berlin
#FRIENDLY_POSITION= 173,74
; Set variable conditions:
; 1st Line - Germany politically Axis and not surrendered AND
; 2nd Line - Poland politically Allies and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 85 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [3]
; Unit in position
#ACTIVATE_POSITION= 190,71 [0,0] [1,1] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Guard - Allenstein Outskirt (Hold Until Polish Unit Abandons Fortification)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 5
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 187,72
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Berlin
#FRIENDLY_POSITION= 173,74
; Set variable conditions:
; 1st Line - Germany politically Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Polish unit leaves fortification
#CANCEL_POSITION= 187,73 [0,0] [0,0] [2]
}

{
#NAME= Germany Guard - Ostrawa Outskirt (Hold Until Polish Unit Abandons Fortification)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 5
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 183,80
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Berlin
#FRIENDLY_POSITION= 173,74
; Set variable conditions:
; 1st Line - Germany politically Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Polish unit leaves fortification
#CANCEL_POSITION= 184,81 [0,0] [0,0] [2]
}

{
#NAME= Germany Guard - Presov Outskirt (Hold Until Lodz Captured)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 187,84
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Berlin
#FRIENDLY_POSITION= 173,74
; Set variable conditions:
; 1st Line - Germany politically Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Axis unit has taken Lodz
#CANCEL_POSITION= 185,77 [0,0] [1,1] [1]
}

{
#NAME= Germany Guard - Frankfurt (Single Turn)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 164,81
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Berlin
#FRIENDLY_POSITION= 173,74
; Set variable conditions:
; 1st Line - Germany politically Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [3]
; Unit in position
#ACTIVATE_POSITION= 164,81 [0,0] [1,1] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Guard - Siegrfried Line #1 (Pre-Polish Surrender)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 7
#ADD_HQ= 0
; Does not include the one open position at 162,83 (first turn)
#GOAL_POSITION= 163,86
#GOAL_POSITION= 163,85
#GOAL_POSITION= 163,84
#GOAL_POSITION= 162,84
#GOAL_POSITION= 161,82
#GOAL_POSITION= 160,82
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Berlin
#FRIENDLY_POSITION= 173,74
; Set variable conditions:
; 1st Line - Germany politically Axis and not surrendered AND
; 2nd Line - Poland politically Allies and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 85 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
} 

{
#NAME= Germany Guard - Siegrfried Line #2 (Pre-Polish Surrender)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 7
#ADD_HQ= 0
; Include the one open position at 162,83 (from second turn onwards)
#GOAL_POSITION= 163,86
#GOAL_POSITION= 163,85
#GOAL_POSITION= 163,84
#GOAL_POSITION= 162,84   
#GOAL_POSITION= 162,83
#GOAL_POSITION= 161,82
#GOAL_POSITION= 160,82
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Berlin
#FRIENDLY_POSITION= 173,74
; Set variable conditions:
; 1st Line - Germany politically Axis and not surrendered AND
; 2nd Line - Poland politically Allies and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 85 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Guard - Siegrfried Line (Pre-French Surrender)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 5
#ADD_HQ= 0
#GOAL_POSITION= 162,83
#GOAL_POSITION= 161,82
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Berlin
#FRIENDLY_POSITION= 173,74
; Set variable conditions:
; 1st Line - Germany politically Axis and not surrendered AND
; 2nd Line - Poland politically Allies and surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 85 [2] [100] [1]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position:
; 1st Line - Axis units occupy Paris OR
; 2nd Line - Maginot vacant OR
; 3rd Line - Axis units occupy Luxembourg
#CANCEL_POSITION= 151,84 [0,0] [1,1] [1]
#CANCEL_POSITION= 162,85 [1,1] [0,0] [2]
#CANCEL_POSITION= 159,82 [0,0] [1,1] [1]
}

{
#NAME= Germany Guard - Siegrfried Line (Pre-French Surrender)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 5
#ADD_HQ= 0
#GOAL_POSITION= 163,86
#GOAL_POSITION= 163,85
#GOAL_POSITION= 163,84
#GOAL_POSITION= 162,84
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Berlin
#FRIENDLY_POSITION= 173,74
; Set variable conditions:
; 1st Line - Germany politically Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position:
; 1st Line - Axis units occupy Paris OR
; 2nd Line - Maginot vacant OR
; 3rd Line - Axis units occupy Brussels OR
; 4th Line - Axis units within range of Paris
#CANCEL_POSITION= 151,84 [0,0] [1,1] [1]
#CANCEL_POSITION= 162,85 [1,1] [0,0] [2]
#CANCEL_POSITION= 155,80 [0,0] [1,1] [1]
#CANCEL_POSITION= 151,84 [4,4] [2,2] [1]
}

{
#NAME= Germany Guard - Air Fleet/Corps Hold Position - French/Benelux Border (Pre-Polish Surrender)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 161,80
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Berlin
#FRIENDLY_POSITION= 173,74
; Set variable conditions:
; 1st Line - Poland politically Allied and not surrendered (will be cancelled once Poland surrenders)
#VARIABLE_CONDITION= 85 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position:
; 1st Line - Axis unit has captured Warsaw
#CANCEL_POSITION= 188,76 [0,0] [1,1] [1]
}

{
#NAME= Germany Guard - Warsaw/Konigsberg
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 187,68
#GOAL_POSITION= 188,76
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Berlin
#FRIENDLY_POSITION= 173,74
; Set variable conditions:
; 1st Line - Poland politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 85 [2] [100] [1]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Guard - Copenhagen
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 171,65
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Copenhagen
#FRIENDLY_POSITION= 171,65
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Guard - Cuxhaven/Wilhemshaven (1941)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 164,71
#GOAL_POSITION= 160,73
#DATE= 1941/03/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Paris
; 2nd Line - Brest
#FRIENDLY_POSITION= 151,84
#FRIENDLY_POSITION= 138,86
; Set variable conditions:
; 1st Line - Germany politically Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Guard - Paris
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 151,84
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - Germany politically Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; Axis units in Paris
#ACTIVATE_POSITION= 151,84 [0,0] [1,1] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Guard - France - 1944 (Surrendered)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 151,81
#GOAL_POSITION= 153,80
#GOAL_POSITION= 153,78
#GOAL_POSITION= 156,75
#DATE= 1944/01/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Berlin
#FRIENDLY_POSITION= 173,74
; Set variable conditions:
; 1st Line - Germany politically Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Guard - France - 1943 (Surrendered)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 143,86
#GOAL_POSITION= 146,84
#GOAL_POSITION= 147,82
#DATE= 1943/01/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Berlin
#FRIENDLY_POSITION= 173,74
; Set variable conditions:
; 1st Line - Germany politically Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Guard - Low Countries/France - 1942 (Surrendered)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 1
#GOAL_POSITION= 155,76
#GOAL_POSITION= 155,80
#GOAL_POSITION= 155,78
#GOAL_POSITION= 143,82
#GOAL_POSITION= 138,86
#GOAL_POSITION= 151,79
#GOAL_POSITION= 145,94
#GOAL_POSITION= 149,82
#GOAL_POSITION= 140,87
#GOAL_POSITION= 141,85
#GOAL_POSITION= 143,88
#DATE= 1942/01/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Berlin
#FRIENDLY_POSITION= 173,74
; Set variable conditions:
; 1st Line - Germany politically Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Guard - France - 1941 (Surrendered)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 140,87
#GOAL_POSITION= 141,85
#GOAL_POSITION= 143,88
#DATE= 1941/01/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Berlin
#FRIENDLY_POSITION= 173,74
; Set variable conditions:
; 1st Line - Germany politically Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; No Allied units in range of Paris (French surrender and clearing of all Allied units from the area)
#ACTIVATE_POSITION= 151,84 [20,20] [0,0] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Guard - The Hague
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 155,76
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - Germany politically Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; No Allied units in range of Paris (French surrender and clearing of all Allied units from the area)
#ACTIVATE_POSITION= 151,84 [20,20] [0,0] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Guard - Brussels/Antwerp
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 155,80
#GOAL_POSITION= 155,78
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - Germany politically Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; No Allied units in range of Paris (French surrender and clearing of all Allied units from the area)
#ACTIVATE_POSITION= 151,84 [20,20] [0,0] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Guard - Cherbourg
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 143,82
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - Germany politically Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; No Allied units in range of Paris (French surrender and clearing of all Allied units from the area)
#ACTIVATE_POSITION= 151,84 [20,20] [0,0] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Guard - Brest
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 138,86
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - Germany politically Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; No Allied units in range of Paris (French surrender and clearing of all Allied units from the area)
#ACTIVATE_POSITION= 151,84 [20,20] [0,0] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Guard - Calais
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 151,79
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 151,84
; Set variable conditions:
; 1st Line - Germany politically Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; No Allied units in range of Paris (French surrender and clearing of all Allied units from the area)
#ACTIVATE_POSITION= 151,84 [20,20] [0,0] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Guard - Soviet Border (Pre-Soviet Entry)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
; East of Warsaw
#GOAL_POSITION= 189,75
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Paris
; 2nd Line - Brest
#FRIENDLY_POSITION= 151,84
#FRIENDLY_POSITION= 138,86
; Set variable conditions:
; 1st Line - Germany politically Axis and not surrendered AND
; 2nd Line - USSR politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; Set activate position:
; 1st Line - Germany has 1 unit at position 189,75
#ACTIVATE_POSITION= 189,75 [0,0] [1,1] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Guard - Soviet Border - Siedlice (Pre-Soviet Entry)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 600[1]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
; Siedlice
#GOAL_POSITION= 190,76
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Paris
; 2nd Line - Brest
#FRIENDLY_POSITION= 151,84
#FRIENDLY_POSITION= 138,86
; Set variable conditions:
; 1st Line - Germany politically Axis and not surrendered AND
; 2nd Line - USSR politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; Set activate position:
; 1st Line - Germany has 1 unit at position 189,75
#ACTIVATE_POSITION= 189,75 [0,0] [1,1] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Guard - Soviet Border - Tilsit/Siedlice (Pre-Soviet Entry)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 600[1]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
; Tilsit/Siedlice
#GOAL_POSITION= 190,67
#GOAL_POSITION= 190,76
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Paris
; 2nd Line - Brest
#FRIENDLY_POSITION= 151,84
#FRIENDLY_POSITION= 138,86
; Set variable conditions:
; 1st Line - Germany politically Axis and not surrendered AND
; 2nd Line - USSR politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; No Allied units in range of Paris (French surrender and clearing of all Allied units from the area)
#ACTIVATE_POSITION= 151,84 [20,20] [0,0] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Guard - Soviet Border - Tilsit/Wilno (Pre-Soviet Entry)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 600[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
; Tilsit/Wilno
#GOAL_POSITION= 190,67
#GOAL_POSITION= 196,69
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Paris
; 2nd Line - Brest
#FRIENDLY_POSITION= 151,84
#FRIENDLY_POSITION= 138,86
; Set variable conditions:
; 1st Line - Germany politically Axis and not surrendered AND
; 2nd Line - USSR politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; No Allied units in range of Paris (French surrender and clearing of all Allied units from the area)
#ACTIVATE_POSITION= 151,84 [20,20] [0,0] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Guard - Soviet Border - Siauliai (Pre-Soviet Entry)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 610[1]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
; Siauliai
#GOAL_POSITION= 192,65
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Paris
; 2nd Line - Brest
#FRIENDLY_POSITION= 151,84
#FRIENDLY_POSITION= 138,86
; Set variable conditions:
; 1st Line - Germany politically Axis and not surrendered AND
; 2nd Line - USSR politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; No Allied units in range of Paris (French surrender and clearing of all Allied units from the area)
#ACTIVATE_POSITION= 151,84 [20,20] [0,0] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Guard - Benghazi (Hold DAK)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 642[1]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 187,121
#GOAL_POSITION= 187,122
#GOAL_POSITION= 186,123
#GOAL_POSITION= 187,123
#GOAL_POSITION= 188,123
#GOAL_POSITION= 189,123
#GOAL_POSITION= 188,124
#GOAL_POSITION= 187,124
#DATE= 1941/12/30
#STEAL= 0
; Set friendly positions:
; 1st Line - North African Position
#FRIENDLY_POSITION= 188,124
; 1st Line - Germany politically Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Guard - Tripoli (Hold DAK) (1a)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 647[1]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 173,120
#DATE= 1941/12/30
#STEAL= 0
; Set friendly positions:
; 1st Line - North African Position
#FRIENDLY_POSITION= 179,124
; 1st Line - Germany politically Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; DAK in position
#ACTIVATE_POSITION= 172,121 [1,1] [5,5] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Guard - Tripoli (Hold DAK) (1b)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 647[1]
#LENGTH= 1
#HOLD= 2
#ADD_HQ= 0
#GOAL_POSITION= 173,121
#GOAL_POSITION= 171,121
#DATE= 1941/12/30
#STEAL= 0
; Set friendly positions:
; 1st Line - North African Position
#FRIENDLY_POSITION= 179,124
; 1st Line - Germany politically Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; DAK in position
#ACTIVATE_POSITION= 172,121 [1,1] [5,5] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Guard - Tripoli (Hold DAK Air) (1c)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 647[1]
#LENGTH= 5
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 172,122
#GOAL_POSITION= 171,120
#DATE= 1941/12/30
#STEAL= 0
; Set friendly positions:
; 1st Line - North African Position
#FRIENDLY_POSITION= 179,124
; 1st Line - Germany politically Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; DAK in position
#ACTIVATE_POSITION= 172,121 [1,1] [5,5] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Guard - Tripoli (Hold DAK) (2)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 647[1]
#LENGTH= 4
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 179,124
#GOAL_POSITION= 180,124
#GOAL_POSITION= 180,125
#GOAL_POSITION= 179,125
#GOAL_POSITION= 178,125
#GOAL_POSITION= 178,124
#DATE= 1941/12/30
#STEAL= 0
; Set friendly positions:
; 1st Line - North African Position
#FRIENDLY_POSITION= 179,124
; 1st Line - Germany politically Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; DAK in position
#ACTIVATE_POSITION= 172,121 [1,1] [5,5] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Guard - El Aghelia (Hold DAK)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 647[1]
#LENGTH= 4
#HOLD= 3
#ADD_HQ= 1
#GOAL_POSITION= 184,126
#GOAL_POSITION= 185,125
#DATE= 1941/12/30
#STEAL= 0
; Set friendly positions:
; 1st Line - North African Position
#FRIENDLY_POSITION= 184,126
; 1st Line - Germany politically Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; DAK in position
#ACTIVATE_POSITION= 172,121 [1,1] [5,5] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Guard - Msus (Hold DAK)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 647[1]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 1
#GOAL_POSITION= 188,124
#GOAL_POSITION= 189,123
#DATE= 1941/12/30
#STEAL= 0
; Set friendly positions:
; 1st Line - North African Position
#FRIENDLY_POSITION= 188,124
; 1st Line - Germany politically Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; DAK in position
#ACTIVATE_POSITION= 172,121 [1,1] [5,5] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Guard - Yugoslavia (Surrendered)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 187,94
#GOAL_POSITION= 177,93
#GOAL_POSITION= 178,95
#GOAL_POSITION= 181,97
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Belgrade
#FRIENDLY_POSITION= 187,94
; 1st Line - Germany politically Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Guard - USSR (Sevastopol)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 212,96
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Warsaw
#FRIENDLY_POSITION= 173,74
; Set variable conditions:
; 1st Line - USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Guard - USSR (Pre-Surrender)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 206,52
#GOAL_POSITION= 202,66
#GOAL_POSITION= 207,66
#GOAL_POSITION= 206,70
#GOAL_POSITION= 205,73
#GOAL_POSITION= 201,72
#GOAL_POSITION= 207,74
#GOAL_POSITION= 209,68
#GOAL_POSITION= 209,71
#GOAL_POSITION= 204,79
#GOAL_POSITION= 203,81
#GOAL_POSITION= 207,80
#GOAL_POSITION= 207,90
#GOAL_POSITION= 210,86
#GOAL_POSITION= 215,86
#GOAL_POSITION= 219,81
#GOAL_POSITION= 217,77
#GOAL_POSITION= 214,73
#GOAL_POSITION= 217,72
#GOAL_POSITION= 222,80
#GOAL_POSITION= 211,65
#GOAL_POSITION= 214,67
#GOAL_POSITION= 221,65
#GOAL_POSITION= 222,86
#GOAL_POSITION= 234,85
#GOAL_POSITION= 225,63
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Warsaw
#FRIENDLY_POSITION= 173,74
; Set variable conditions:
; 1st Line - USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Guard - USSR (Post-Surrender)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 206,52
#GOAL_POSITION= 207,65
#GOAL_POSITION= 214,57
#GOAL_POSITION= 211,65
#GOAL_POSITION= 209,68
#GOAL_POSITION= 209,71
#GOAL_POSITION= 201,73
#GOAL_POSITION= 206,73
#GOAL_POSITION= 204,79
#GOAL_POSITION= 216,77
#GOAL_POSITION= 217,71
#GOAL_POSITION= 222,80
#GOAL_POSITION= 234,85
#GOAL_POSITION= 236,98
#GOAL_POSITION= 225,101
#GOAL_POSITION= 245,104
#GOAL_POSITION= 226,74
#GOAL_POSITION= 221,65
#GOAL_POSITION= 224,63
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Warsaw
#FRIENDLY_POSITION= 173,74
; Set variable conditions:
; 1st Line - USSR politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 116 [2] [100] [1]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Guard - Siegfried Line (Post D-Day) (1a)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 151[1]
#LENGTH= 5
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 162,82
#GOAL_POSITION= 160,81
#GOAL_POSITION= 160,82
#DATE= 1943/01/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Berlin
; 2nd Line - Cuxhaven
; 3rd Line - Dusseldorf
; 4th Line - Frankfurt
#FRIENDLY_POSITION= 173,74
#FRIENDLY_POSITION= 164,71
#FRIENDLY_POSITION= 160,78
#FRIENDLY_POSITION= 164,81
; 1st Line - Germany politically Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; Allies within range of Paris
#ACTIVATE_POSITION= 151,84 [7,7] [3,3] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Guard - Siegfried Line (Post D-Day) (1b)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 151[1]
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 1
#GOAL_POSITION= 162,82
#GOAL_POSITION= 160,81
#GOAL_POSITION= 160,82
#GOAL_POSITION= 161,82
#GOAL_POSITION= 162,83
#GOAL_POSITION= 162,84
#GOAL_POSITION= 163,84
#GOAL_POSITION= 163,85
#GOAL_POSITION= 163,86
#DATE= 1943/01/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Berlin
; 2nd Line - Cuxhaven
; 3rd Line - Dusseldorf
; 4th Line - Frankfurt
#FRIENDLY_POSITION= 173,74
#FRIENDLY_POSITION= 164,71
#FRIENDLY_POSITION= 160,78
#FRIENDLY_POSITION= 164,81
; 1st Line - Germany politically Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; Allies within range of Paris
#ACTIVATE_POSITION= 151,84 [7,7] [3,3] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Guard - Siegfried Line (Post D-Day) (2a)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 151[1]
#LENGTH= 5
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 160,78
#GOAL_POSITION= 158,78
#GOAL_POSITION= 158,79
#DATE= 1943/01/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Berlin
; 2nd Line - Cuxhaven
; 3rd Line - Dusseldorf
; 4th Line - Frankfurt
#FRIENDLY_POSITION= 173,74
#FRIENDLY_POSITION= 164,71
#FRIENDLY_POSITION= 160,78
#FRIENDLY_POSITION= 164,81
; 1st Line - Germany politically Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; Allies within range of Paris
#ACTIVATE_POSITION= 151,84 [7,7] [3,3] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Guard - Siegfried Line (Post D-Day) (2b)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 151[1]
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 1
#GOAL_POSITION= 160,78
#GOAL_POSITION= 158,78
#GOAL_POSITION= 158,79
#GOAL_POSITION= 158,80
#GOAL_POSITION= 159,80
#GOAL_POSITION= 158,77
#GOAL_POSITION= 157,76
#GOAL_POSITION= 156,77
#GOAL_POSITION= 155,76
#DATE= 1943/01/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Berlin
; 2nd Line - Cuxhaven
; 3rd Line - Dusseldorf
; 4th Line - Frankfurt
#FRIENDLY_POSITION= 173,74
#FRIENDLY_POSITION= 164,71
#FRIENDLY_POSITION= 160,78
#FRIENDLY_POSITION= 164,81
; 1st Line - Germany politically Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 173,74 [1]
; Allies within range of Paris
#ACTIVATE_POSITION= 151,84 [7,7] [3,3] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Guard - Berlin (Defense)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 175,72
#GOAL_POSITION= 174,73
#GOAL_POSITION= 174,74
#GOAL_POSITION= 175,74
#GOAL_POSITION= 175,75
#GOAL_POSITION= 176,76
#GOAL_POSITION= 177,76
#GOAL_POSITION= 178,77
#GOAL_POSITION= 179,77
#GOAL_POSITION= 179,78
#GOAL_POSITION= 180,79
#GOAL_POSITION= 181,79
#GOAL_POSITION= 182,80
#GOAL_POSITION= 182,81
#GOAL_POSITION= 182,82
#GOAL_POSITION= 183,82
#GOAL_POSITION= 182,83
#GOAL_POSITION= 177,74
#GOAL_POSITION= 177,75
#DATE= 1943/01/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Berlin
#FRIENDLY_POSITION= 173,74
; Set variable conditions:
; 1st Line - USA politically aligned with Allies and not surrendered AND
; 2nd Line - USSR politically aligned with Allies and not surrendered AND
; 3rd Line - Germany politically Axis and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 116 [2] [100] [0]
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; Allies within range of Berlin
#ACTIVATE_POSITION= 173,74 [10,10] [3,3] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Guard - Gustav Line/Rome
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 1
#GOAL_POSITION= 174,102
#GOAL_POSITION= 174,103
#GOAL_POSITION= 175,102
#GOAL_POSITION= 175,101
#GOAL_POSITION= 176,101
#GOAL_POSITION= 175,103
#GOAL_POSITION= 177,102
#GOAL_POSITION= 177,104
#GOAL_POSITION= 179,104
#GOAL_POSITION= 171,101
#DATE= 1942/01/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Berlin
#FRIENDLY_POSITION= 173,74
; Set variable conditions:
; 1st Line - Germany politically Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; Allies within range of Tunis OR
; Allies within range of Tripoli OR
; Allies within range of Catanzaro
#ACTIVATE_POSITION= 167,112 [10,10] [3,3] [2]
#ACTIVATE_POSITION= 172,121 [10,10] [3,3] [2]
#ACTIVATE_POSITION= 179,107 [10,10] [1,1] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Guard - Italian Low Morale (Hold Until Italy Surrenders)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 657[1]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 186,102
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Berlin
#FRIENDLY_POSITION= 173,74
; Set variable conditions:
; 1st Line - Germany politically Axis and not surrendered AND
; 2nd Line - Italy politically Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Guard - Italian Low Morale
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 657[1]
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 169,95
#GOAL_POSITION= 164,95
#GOAL_POSITION= 185,102
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Berlin
#FRIENDLY_POSITION= 173,74
; Set variable conditions:
; 1st Line - Germany politically Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Guard - Norway
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 167,52
#GOAL_POSITION= 157,50
#GOAL_POSITION= 181,18
#GOAL_POSITION= 158,55
#GOAL_POSITION= 162,58
#GOAL_POSITION= 167,40
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Berlin
#FRIENDLY_POSITION= 173,74
; Set variable conditions:
; 1st Line - Germany politically Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy condition position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0.  This way event will NOT be cancelled due to #CONDITION_POSITION:
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Guard - France - Sealion Preparation
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 100
#HOLD= 0
#ADD_HQ= 1
#GOAL_POSITION= 153,78
#GOAL_POSITION= 154,79
#GOAL_POSITION= 155,77
#GOAL_POSITION= 154,77
#GOAL_POSITION= 150,81
#GOAL_POSITION= 151,80
#GOAL_POSITION= 155,75
#GOAL_POSITION= 144,83
#GOAL_POSITION= 142,86
#GOAL_POSITION= 143,85
#GOAL_POSITION= 139,86
#GOAL_POSITION= 139,87
#GOAL_POSITION= 137,86
#GOAL_POSITION= 142,88
#DATE= 1943/01/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Berlin
#FRIENDLY_POSITION= 173,74
; Set variable conditions:
; 1st Line - France politically aligned with Allies and surrendered AND
; 2nd Line - USSR politically Allied and surrendered AND
; 3rd Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
#VARIABLE_CONDITION= 116 [2] [100] [1]
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; Axis units in position
#ACTIVATE_POSITION= 153,78 [2,2] [5,5] [1]
; Allies within range of Paris OR 
; Axis units in position
#CANCEL_POSITION= 151,84 [20,20] [0,0] [2]
}

{
#NAME= Germany Guard - London/Manchester/Glasgow
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 45
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 147,77
#GOAL_POSITION= 142,72
#GOAL_POSITION= 140,65
#DATE= 1940/01/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Berlin
#FRIENDLY_POSITION= 173,74
; Set variable conditions:
; 1st Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy condition position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0.  This way event will NOT be cancelled due to #CONDITION_POSITION:
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Minor Guard - Spain (Madrid, Gibraltar, Tangier)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 99
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 139,104
#GOAL_POSITION= 136,114
#GOAL_POSITION= 136,116
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Madrid
#FRIENDLY_POSITION= 139,104
; Set variable conditions:
; 1st Line - Spain politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 99 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Madrid not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 139,104 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy condition position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0.  This way event will NOT be cancelled due to #CONDITION_POSITION:
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Minor Guard - Spain (Portugal Surrendered)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 99
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 135,112
#GOAL_POSITION= 130,98
#GOAL_POSITION= 129,100
#GOAL_POSITION= 141,98
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Madrid
#FRIENDLY_POSITION= 139,104
; Set variable conditions:
; 1st Line - Spain politically aligned with Axis and not surrendered
; 2nd Line - Portugal politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 99 [1] [100] [0]
#VARIABLE_CONDITION= 87 [2] [100] [1]
; Set tactical conditions:
; 1st Line - Madrid not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 139,104 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy condition position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0.  This way event will NOT be cancelled due to #CONDITION_POSITION:
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Minor Guard - Slovakia (Bratislava)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 96
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
; Bratislava
#GOAL_POSITION= 181,86
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Gorlice
#FRIENDLY_POSITION= 188,83
; Set variable conditions:
; 1st Line - Slovakia politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 96 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Bratislava not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 181,86 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy condition position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0.  This way event will NOT be cancelled due to #CONDITION_POSITION:
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Minor Guard - Spain (Lisbon)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 99
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
; Lisbon
#GOAL_POSITION= 128,108
#GOAL_POSITION= 130,103
#GOAL_POSITION= 130,112
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Madrid
#FRIENDLY_POSITION= 139,104
; Set variable conditions:
; 1st Line - Spain politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 99 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Madrid not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 139,104 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy condition position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0.  This way event will NOT be cancelled due to #CONDITION_POSITION:
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Minor Guard - Portugal
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 87
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 128,108
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Lisbon
#FRIENDLY_POSITION= 128,108
; Set variable conditions:
; 1st Line - Portugal politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 87 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Lisbon not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 128,108 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy condition position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0.  This way event will NOT be cancelled due to #CONDITION_POSITION:
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Minor Guard - Vichy France
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 118
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 157,97
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Marseilles
#FRIENDLY_POSITION= 157,97
; Set variable conditions:
; 1st Line - Vichy France politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 118 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy condition position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0.  This way event will NOT be cancelled due to #CONDITION_POSITION:
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Minor Guard - Vichy Algeria
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 4
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 152,113
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Algiers
#FRIENDLY_POSITION= 152,113
; Set variable conditions:
; 1st Line - Vichy Algeria politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 4 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy condition position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0.  This way event will NOT be cancelled due to #CONDITION_POSITION:
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Minor Guard - Hungary
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 52
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 184,88
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Budapest
#FRIENDLY_POSITION= 184,88
; Set variable conditions:
; 1st Line - Hungary politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 23 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Budapest not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 184,88 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Minor Guard - Romania
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 93
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 198,95
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Bucharest
#FRIENDLY_POSITION= 198,95
; Set variable conditions:
; 1st Line - Romania politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 93 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Bucharest not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 198,95 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Minor Guard - Bulgaria
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 19
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 192,100
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Sophia
#FRIENDLY_POSITION= 192,100
; Set variable conditions:
; 1st Line - Bulgaria politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 19 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Sophia not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 192,100 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Minor Guard - Yugoslavia
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 120
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 187,94
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Belgrade
#FRIENDLY_POSITION= 187,94
; Set variable conditions:
; 1st Line - Yugoslavia politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 120 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Belgrade not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 187,94 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Minor Guard - Greece
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 46
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 193,109
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Athens
#FRIENDLY_POSITION= 193,109
; Set variable conditions:
; 1st Line - Greece politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 46 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Minor Guard - Turkey
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 111
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 1
#GOAL_POSITION= 211,106
#GOAL_POSITION= 203,102
#GOAL_POSITION= 205,103
#GOAL_POSITION= 212,106
#GOAL_POSITION= 200,109
#GOAL_POSITION= 216,112
#GOAL_POSITION= 225,103
#GOAL_POSITION= 227,103
#GOAL_POSITION= 228,106
#GOAL_POSITION= 231,104
#GOAL_POSITION= 231,107
#GOAL_POSITION= 199,101
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Ankara
#FRIENDLY_POSITION= 211,106
; Set variable conditions:
; 1st Line - Turkey politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Ankara not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 211,106 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Minor Guard - Tunisia
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 110
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 167,112
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Tunis
#FRIENDLY_POSITION= 167,112
; Set variable conditions:
; 1st Line - Germany politically Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Minor Guard - Syria
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 105
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 218,119
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Damascus
#FRIENDLY_POSITION= 218,119
; Set variable conditions:
; 1st Line - Germany politically Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Minor Guard - Iraq
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 56
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 234,120
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Baghdad
#FRIENDLY_POSITION= 234,120
; Set variable conditions:
; 1st Line - Germany politically Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy condition position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0.  This way event will NOT be cancelled due to #CONDITION_POSITION:
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Minor Guard - Iceland
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 53
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 104,37
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Reykjavik
#FRIENDLY_POSITION= 104,37
; Set variable conditions:
; 1st Line - Germany politically Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Minor Guard - Sweden
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 103
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 182,54
#GOAL_POSITION= 190,31
#GOAL_POSITION= 172,64
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Stockholm
#FRIENDLY_POSITION= 182,54
; Set variable conditions:
; 1st Line - Sweden politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Minor Guard - Finland (Mannerheim Line)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 39
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 2
#ADD_HQ= 1
#GOAL_POSITION= 203,49
#GOAL_POSITION= 203,50
#GOAL_POSITION= 204,50
#GOAL_POSITION= 205,49
#GOAL_POSITION= 206,49
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Vyborg
#FRIENDLY_POSITION= 203,49
; Set variable conditions:
; 1st Line - Finland politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 39 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Axis unit in Leningrad
#CANCEL_POSITION= 206,52 [0,0] [1,1] [1]
}

{
#NAME= Germany Minor Guard - Finland (Helsinki)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 39
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 195,51
#GOAL_POSITION= 198,50
#GOAL_POSITION= 202,48
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Helsinki
#FRIENDLY_POSITION= 195,51
; Set variable conditions:
; 1st Line - Finland politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 39 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Minor Guard - Finland (Hanko)
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 39
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 200
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 192,51
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Helsinki
#FRIENDLY_POSITION= 195,51
; Set variable conditions:
; 1st Line - Finland politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 39 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Axis unit in Hanko
#CANCEL_POSITION= 192,51 [0,0] [1,1] [1]
}

{
#NAME= Germany Minor Guard - Finland (Fighter)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 39
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 200,49
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Helsinki
#FRIENDLY_POSITION= 195,51
; Set variable conditions:
; 1st Line - Finland politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 39 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Axis unit in Leningrad
#CANCEL_POSITION= 206,52 [0,0] [1,1] [1]
}

{
#NAME= Germany Minor Guard - Finland (Petsamo)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 39
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 209,13
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Petsamo
#FRIENDLY_POSITION= 209,13
; Set variable conditions:
; 1st Line - Finland politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 39 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; AXIS SCRIPTS - GUARD (Italy)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
#NAME= Italy Guard - Homeland, Albania, North Africa (Pre Italian Entry)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 59
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 171,101
#GOAL_POSITION= 175,103
#GOAL_POSITION= 173,109
#GOAL_POSITION= 172,121
#GOAL_POSITION= 186,122
#GOAL_POSITION= 184,126
#GOAL_POSITION= 194,122
#GOAL_POSITION= 185,102
#GOAL_POSITION= 192,122
#GOAL_POSITION= 196,123
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Rome
#FRIENDLY_POSITION= 171,101
; Set variable conditions:
; 1st Line - Italy politically Axis (not fully active) and not surrendered
#VARIABLE_CONDITION= 59 [1] [0] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Italy Guard - Homeland, Albania, North Africa (Post Italian Entry)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 59
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 171,101
#GOAL_POSITION= 175,103
#GOAL_POSITION= 173,109
#GOAL_POSITION= 172,121
#GOAL_POSITION= 186,122
#GOAL_POSITION= 194,122
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Rome
#FRIENDLY_POSITION= 171,101
; Set variable conditions:
; 1st Line - Italy politically Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Italy Guard - Bardia
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 59
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 200
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 196,123
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Rome
#FRIENDLY_POSITION= 171,101
; Set variable conditions:
; 1st Line - Italy politically Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; DAK arrives at Benghazi OR
; DAK arrives at Tripoli
#CANCEL_POSITION= 186,122 [1,1] [4,4] [1]
#CANCEL_POSITION= 172,121 [1,1] [4,4] [1]
}

{
#NAME= Italy Guard - El Agheila
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 59
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 100
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 184,126
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Rome
#FRIENDLY_POSITION= 171,101
; Set variable conditions:
; 1st Line - Italy politically Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Axis unit destroyed
#CANCEL_POSITION= 184,126 [0,0] [0,0] [1]
}

{
#NAME= Italy Guard - Homeland (1941)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 59
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 164,95
#GOAL_POSITION= 179,104
#GOAL_POSITION= 181,104
#DATE= 1941/05/07
#STEAL= 0
; Set friendly positions:
; 1st Line - Rome
#FRIENDLY_POSITION= 171,101
; Set variable conditions:
; 1st Line - Italy politically Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Italy Guard - Homeland (1943)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 59
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 176,112
#GOAL_POSITION= 180,103
#GOAL_POSITION= 177,104
#GOAL_POSITION= 174,102
#DATE= 1943/01/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Rome
#FRIENDLY_POSITION= 171,101
; Set variable conditions:
; 1st Line - Italy politically Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Italy Guard - Benghazi (Post Italian Entry)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 59
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 186,122
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Tobruk
#FRIENDLY_POSITION= 194,122
; Set variable conditions:
; 1st Line - Italy politically Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Italy Guard - Yugoslavia
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 59
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 177,93
#GOAL_POSITION= 178,95
#GOAL_POSITION= 181,97
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Rome
; 2nd Line - Belgrade
#FRIENDLY_POSITION= 171,101
#FRIENDLY_POSITION= 187,94
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Italy Guard - Athens
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 59
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 193,109
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Athens
#FRIENDLY_POSITION= 193,109
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Italy Guard - Tirana
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 59
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 185,102
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Rome
#FRIENDLY_POSITION= 171,101
; Set variable conditions:
; 1st Line - Italy politically Axis and not surrendered AND
; 2nd Line - Greece politically Allied and surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
#VARIABLE_CONDITION= 46 [2] [100] [1]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Italy Guard - Eqypt
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 59
#TRIGGER= 100
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 206,124
#GOAL_POSITION= 208,126
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Alexandria
#FRIENDLY_POSITION= 206,124
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,74 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy condition position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0.  This way event will NOT be cancelled due to #CONDITION_POSITION:
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}
